| AddBurn(EntityRef Source, integer Duration, float Damage) | Entity | |
| AddCharmed(integer Duration) | Entity | |
| AddConfusion(EntityRef Source, integer Duration, boolean IgnoreBosses) | Entity | |
| AddEntityFlags(integer Flags) | Entity | |
| AddFear(EntityRef Source, integer Duration) | Entity | |
| AddFreeze(EntityRef Source, integer Duration) | Entity | |
| AddHealth(float HitPoints) | Entity | |
| AddMidasFreeze(EntityRef Source, integer Duration) | Entity | |
| AddPoison(EntityRef Source, integer Duration, float Damage) | Entity | |
| AddShrink(EntityRef Source, integer Duration) | Entity | |
| AddSlowing(EntityRef Source, integer Duration, float SlowValue, KColor SlowColor) | Entity | |
| AddVelocity(Vector Velocity) | Entity | |
| AppearFast() | EntityPickup | |
| AutoUpdatePrice | EntityPickup | |
| BloodExplode() | Entity | |
| CanReroll() | EntityPickup | |
| CanShutDoors() | Entity | |
| Charge | EntityPickup | |
| Child | Entity | |
| ClearEntityFlags(integer Flags) | Entity | |
| CollidesWithGrid() | Entity | |
| CollisionDamage | Entity | |
| DepthOffset | Entity | |
| Die() | Entity | |
| DropSeed | Entity | |
| EntityCollisionClass | Entity | |
| Exists() | Entity | |
| FlipX | Entity | |
| FrameCount | Entity | |
| Friction | Entity | |
| GetBossID() | Entity | |
| GetCoinValue() | EntityPickup | |
| GetColor() | Entity | |
| GetData() | Entity | |
| GetDropRNG() | Entity | |
| GetEntityFlags() | Entity | |
| GetLastChild() | Entity | |
| GetLastParent() | Entity | |
| GetSprite() | Entity | |
| GridCollisionClass | Entity | |
| HasCommonParentWithEntity(Entity Other) | Entity | |
| HasEntityFlags(integer Flags) | Entity | |
| HasFullHealth() | Entity | |
| HasMortalDamage() | Entity | |
| HitPoints | Entity | |
| Index | Entity | |
| InitSeed | Entity | |
| IsActiveEnemy(boolean includeDead) | Entity | |
| IsBoss() | Entity | |
| IsDead() | Entity | |
| IsEnemy() | Entity | |
| IsFlying() | Entity | |
| IsFrame(integer Frame, integer Offset) | Entity | |
| IsInvincible() | Entity | |
| IsShopItem() | EntityPickup | |
| IsVisible() | Entity | |
| IsVulnerableEnemy() | Entity | |
| Kill() | Entity | |
| Mass | Entity | |
| MaxHitPoints | Entity | |
| Morph(EntityType Type, integer Variant, integer SubType, boolean KeepPrice) | EntityPickup | |
| MultiplyFriction(float Value) | Entity | |
| Parent | Entity | |
| PlayDropSound() | EntityPickup | |
| PlayPickupSound() | EntityPickup | |
| Position | Entity | |
| PositionOffset | Entity | |
| PostRender() | Entity | |
| Price | EntityPickup | |
| Remove() | Entity | |
| RemoveStatusEffects() | Entity | |
| Render(Vector Offset) | Entity | |
| RenderShadowLayer(Vector Offset) | Entity | |
| RenderZOffset | Entity | |
| SetColor(KColor KColor, integer Duration, integer Priority, boolean Fadeout, boolean Share) | Entity | |
| SetSize(float Size, Vector SizeMulti, integer NumGridCollisionPoints) | Entity | |
| SetSpriteFrame(string AnimationName, integer FrameNum) | Entity | |
| SetSpriteOverlayFrame(string AnimationName, integer FrameNum) | Entity | |
| ShopItemId | EntityPickup | |
| SizeMulti | Entity | |
| SpawnerEntity | Entity | |
| SpawnerType | Entity | |
| SpawnerVariant | Entity | |
| SpawnGridIndex | Entity | |
| SplatColor | Entity | |
| SpriteOffset | Entity | |
| SpriteRotation | Entity | |
| SpriteScale | Entity | |
| State | EntityPickup | |
| SubType | Entity | |
| TakeDamage(float Damage, integer Flags, EntityRef Source, integer DamageCountdown) | Entity | |
| Target | Entity | |
| TargetPosition | Entity | |
| TheresOptionsPickup | EntityPickup | |
| Timeout | EntityPickup | |
| ToBomb() | Entity | |
| ToEffect() | Entity | |
| ToFamiliar() | Entity | |
| ToKnife() | Entity | |
| ToLaser() | Entity | |
| ToNPC() | Entity | |
| ToPickup() | Entity | |
| ToPlayer() | Entity | |
| ToProjectile() | Entity | |
| ToTear() | Entity | |
| Touched | EntityPickup | |
| TryOpenChest() | EntityPickup | |
| Type | Entity | |
| Update() | Entity | |
| Variant | Entity | |
| Velocity | Entity | |
| Visible | Entity | |
| Wait | EntityPickup | |