Binding of Isaac - Afterbirth+ Lua Reference/Guide

Game Member List

This is the complete list of members for Game, including all inherited members.

AddDevilRoomDeal() | Game |
AddEncounteredBoss(EntityType Boss, integer Variant) | Game |
AddPixelation(integer Duration) | Game |
AddStageWithoutDamage() | Game |
AddStageWithoutHeartsPicked() | Game |
AddTreasureRoomsVisited() | Game |
BlueWombParTime | Game |
BombDamage(Vector Position, float Damage, float Radius, boolean LineCheck, Entity Source, integer TearFlags, integer DamageFlags, boolean DamageSource) | Game |
BombExplosionEffects(Vector Position, float Damage, integer TearFlags, KColor KColor, Entity Source, float RadiusMult, boolean LineCheck, boolean DamageSource) | Game |
BombTearflagEffects(KAGE::Math::Vector Position, float Radius, integer TearFlags, Entity Source) | Game |
BossRushParTime | Game |
ButterBeanFart(Vector Position, float Radius, Entity Source, boolean ShowEffect) | Game |
Challenge | Game |
ChangeRoom(integer RoomIndex) | Game |
CharmFart(Vector Position, float Radius, Entity Source) | Game |
ClearDonationModAngel() | Game |
ClearDonationModGreed() | Game |
ClearStagesWithoutDamage() | Game |
ClearStagesWithoutHeartsPicked() | Game |
Darken(float Darkness, integer Timeout) | Game |
Difficulty | Game |
DonateAngel(integer Donate) | Game |
DonateGreed(integer Donate) | Game |
End(Ending Ending) | Game |
Fadein(float Speed) | Game |
Fadeout(float Speed, FadeoutTarget Target) | Game |
Fart(Vector Position, float Radius, Entity Source, float FartScale, integer FartSubType) | Game |
FinishChallenge() | Game |
GetAmbush() | Game |
GetDarknessModifier() | Game |
GetDevilRoomDeals() | Game |
GetDonationModAngel() | Game |
GetDonationModGreed() | Game |
GetFont() | Game |
GetFrameCount() | Game |
GetGreedBossWaveNum() | Game |
GetGreedWavesNum() | Game |
GetItemHistory() | Game |
GetItemOverlay() | Game |
GetItemPool() | Game |
GetLastDevilRoomStage() | Game |
GetLastLevelWithDamage() | Game |
GetLastLevelWithoutHalfHp() | Game |
GetLevel() | Game |
GetNearestPlayer(Vector Pos) | Game |
GetNumEncounteredBosses() | Game |
GetNumPlayers() | Game |
GetPlayer(integer Index) | Game |
GetRandomPlayer(Vector Pos, float Radius) | Game |
GetRoom() | Game |
GetScreenShakeCountdown() | Game |
GetSeeds() | Game |
GetStagesWithoutDamage() | Game |
GetStagesWithoutHeartsPicked() | Game |
GetStateFlag(StateFlag StateFlag) | Game |
GetTargetDarkness() | Game |
GetTreasureRoomVisitCount() | Game |
GetVictoryLap() | Game |
HasEncounteredBoss(EntityType Boss, integer Variant) | Game |
HasHallucination() | Game |
IsGreedMode() | Game |
IsPaused() | Game |
MoveToRandomRoom(boolean IAmErrorRoom, integer Seed) | Game |
NextVictoryLap() | Game |
Render() | Game |
RerollEnemy(Entity e) | Game |
RerollLevelCollectibles() | Game |
RerollLevelPickups(integer Seed) | Game |
ScreenShakeOffset | Game |
SetLastDevilRoomStage(LevelStage Stage) | Game |
SetLastLevelWithDamage(LevelStage Stage) | Game |
SetLastLevelWithoutHalfHp(LevelStage Stage) | Game |
SetStateFlag(StateFlag StateFlag, boolean Val) | Game |
ShakeScreen(integer Timeout) | Game |
ShowFortune() | Game |
ShowHallucination(integer FrameCount, Backdrop::Backdrop HallucinationBackdrop) | Game |
ShowRule() | Game |
Spawn(EntityType Type, integer Variant, Vector Position, Vector Velocity, Entity Spawner, integer SubType, integer Seed) | Game |
SpawnEntityDesc(Entity::EntityDesc desc, Vector Position, Entity Spawner) | Game |
SpawnParticles(Vector Pos, EntityEffect::Variant ParticleType, integer NumParticles, float Speed, KColor KColor, float Height) | Game |
StartRoomTransition(integer RoomIndex, Direction Direction, RoomTransition::Animation Animation) | Game |
StartStageTransition(boolean SameStage, StageTransition::Animation Animation) | Game |
TimeCounter | Game |
Update() | Game |
UpdateStrangeAttractor(Vector Position) | Game |