Binding of Isaac - Afterbirth+ Lua Reference/Guide

EntityPlayer Member List

This is the complete list of members for EntityPlayer, including all inherited members.

AddBlackHearts(integer BlackHearts) | EntityPlayer |
AddBlueFlies(integer Amount, Vector Position, Entity Target) | EntityPlayer |
AddBlueSpider(Vector Position) | EntityPlayer |
AddBombs(integer Amount) | EntityPlayer |
AddBoneHearts(integer Hearts) | EntityPlayer |
AddBurn(EntityRef Source, integer Duration, float Damage) | Entity |
AddCacheFlags(integer Flags) | EntityPlayer |
AddCard(Card Card) | EntityPlayer |
AddCharmed(integer Duration) | Entity |
AddCoins(integer Amount) | EntityPlayer |
AddCollectible(CollectibleType Type, integer Charge, boolean AddConsumables) | EntityPlayer |
AddConfusion(EntityRef Source, integer Duration, boolean IgnoreBosses) | Entity |
AddControlsCooldown(integer Cooldown) | EntityPlayer |
AddCostume(Config::Item Item, boolean ItemStateOnly) | EntityPlayer |
AddDeadEyeCharge() | EntityPlayer |
AddDollarBillEffect() | EntityPlayer |
AddEntityFlags(integer Flags) | Entity |
AddEternalHearts(integer EternalHearts) | EntityPlayer |
AddFear(EntityRef Source, integer Duration) | Entity |
AddFreeze(EntityRef Source, integer Duration) | Entity |
AddGoldenBomb() | EntityPlayer |
AddGoldenHearts(integer Hearts) | EntityPlayer |
AddGoldenKey() | EntityPlayer |
AddHealth(float HitPoints) | Entity |
AddHearts(integer Hearts) | EntityPlayer |
AddJarFlies(integer Flies) | EntityPlayer |
AddJarHearts(integer Hearts) | EntityPlayer |
AddKeys(integer Amount) | EntityPlayer |
AddMaxHearts(integer MaxHearts, boolean IgnoreKeeper) | EntityPlayer |
AddMidasFreeze(EntityRef Source, integer Duration) | Entity |
AddNullCostume(Config::NullItemID NullId) | EntityPlayer |
AddPill(PillColor Pill) | EntityPlayer |
AddPlayerFormCostume(PlayerForm Form) | EntityPlayer |
AddPoison(EntityRef Source, integer Duration, float Damage) | Entity |
AddPrettyFly() | EntityPlayer |
AddShrink(EntityRef Source, integer Duration) | Entity |
AddSlowing(EntityRef Source, integer Duration, float SlowValue, KColor SlowColor) | Entity |
AddSoulHearts(integer SoulHearts) | EntityPlayer |
AddTrinket(TrinketType Type) | EntityPlayer |
AddVelocity(Vector Velocity) | Entity |
AnimateAppear() | EntityPlayer |
AnimateCard(Card Card, string AnimName) | EntityPlayer |
AnimateCollectible(CollectibleType Collectible, string AnimName, string SpriteAnimName) | EntityPlayer |
AnimateHappy() | EntityPlayer |
AnimateLightTravel() | EntityPlayer |
AnimatePill(PillColor Pill, string AnimName) | EntityPlayer |
AnimatePitfallIn() | EntityPlayer |
AnimatePitfallOut() | EntityPlayer |
AnimateSad() | EntityPlayer |
AnimateTeleport(boolean Up) | EntityPlayer |
AnimateTrapdoor() | EntityPlayer |
AnimateTrinket(TrinketType Trinket, string AnimName, string SpriteAnimName) | EntityPlayer |
AreControlsEnabled() | EntityPlayer |
AreOpposingShootDirectionsPressed() | EntityPlayer |
BabySkin | EntityPlayer |
BloodExplode() | Entity |
CanAddCollectible() | EntityPlayer |
CanFly | EntityPlayer |
CanPickBlackHearts() | EntityPlayer |
CanPickBoneHearts() | EntityPlayer |
CanPickGoldenHearts() | EntityPlayer |
CanPickRedHearts() | EntityPlayer |
CanPickSoulHearts() | EntityPlayer |
CanPickupItem() | EntityPlayer |
CanShoot() | EntityPlayer |
CanShutDoors() | Entity |
CanTurnHead() | EntityPlayer |
CheckFamiliar(integer FamiliarVariant, integer TargetCount, RNG rng) | EntityPlayer |
Child | Entity |
ClearCostumes() | EntityPlayer |
ClearDeadEyeCharge() | EntityPlayer |
ClearEntityFlags(integer Flags) | Entity |
ClearTemporaryEffects() | EntityPlayer |
CollidesWithGrid() | Entity |
CollisionDamage | Entity |
ControllerIndex | EntityPlayer |
ControlsCooldown | EntityPlayer |
ControlsEnabled | EntityPlayer |
Damage | EntityPlayer |
DepthOffset | Entity |
Die() | Entity |
DischargeActiveItem() | EntityPlayer |
DonateLuck(integer Luck) | EntityPlayer |
DoZitEffect(Vector Direction) | EntityPlayer |
DropPoketItem(integer PocketNum, Vector Pos) | EntityPlayer |
DropSeed | Entity |
DropTrinket(Vector DropPos, boolean ReplaceTick) | EntityPlayer |
EntityCollisionClass | Entity |
EvaluateItems() | EntityPlayer |
Exists() | Entity |
FireBomb(Vector Position, Vector Velocity) | EntityPlayer |
FireBrimstone(Vector Direction) | EntityPlayer |
FireDelay | EntityPlayer |
FireDelayedBrimstone(float Angle, Entity Parent) | EntityPlayer |
FireKnife(Entity Parent, float RotationOffset, boolean CantOverwrite, integer SubType) | EntityPlayer |
FireTear(Vector Position, Vector Velocity, boolean CanBeEye, boolean NoTractorBeam, boolean CanTriggerStreakEnd) | EntityPlayer |
FireTechLaser(Vector Position, LaserOffset OffsetID, Vector Direction, boolean LeftEye, boolean OneHit) | EntityPlayer |
FireTechXLaser(Vector Position, Vector Direction, float Radius) | EntityPlayer |
FlipX | Entity |
FlushQueueItem() | EntityPlayer |
FrameCount | Entity |
Friction | Entity |
FriendBallEnemy | EntityPlayer |
FullCharge() | EntityPlayer |
GetActiveCharge() | EntityPlayer |
GetActiveItem() | EntityPlayer |
GetActiveSubCharge() | EntityPlayer |
GetActiveWeaponEntity() | EntityPlayer |
GetAimDirection() | EntityPlayer |
GetBabySkin() | EntityPlayer |
GetBatteryCharge() | EntityPlayer |
GetBlackHearts() | EntityPlayer |
GetBombFlags() | EntityPlayer |
GetBombVariant(integer TearFlags, boolean ForceSmallBomb) | EntityPlayer |
GetBoneHearts() | EntityPlayer |
GetBossID() | Entity |
GetCard(integer SlotId) | EntityPlayer |
GetCardRNG(Card ID) | EntityPlayer |
GetCollectibleCount() | EntityPlayer |
GetCollectibleNum(CollectibleType Type) | EntityPlayer |
GetCollectibleRNG(CollectibleType ID) | EntityPlayer |
GetColor() | Entity |
GetCostumeNullPos(string NullFrameName, boolean HeadScale, Vector Direction) | EntityPlayer |
GetDamageCooldown() | EntityPlayer |
GetData() | Entity |
GetDropRNG() | Entity |
GetEffectiveMaxHearts() | EntityPlayer |
GetEffects() | EntityPlayer |
GetEntityFlags() | Entity |
GetEternalHearts() | EntityPlayer |
GetExtraLives() | EntityPlayer |
GetFireDirection() | EntityPlayer |
GetFlyingOffset() | EntityPlayer |
GetGoldenHearts() | EntityPlayer |
GetGreedDonationBreakChance() | EntityPlayer |
GetHeadDirection() | EntityPlayer |
GetHeartLimit() | EntityPlayer |
GetHearts() | EntityPlayer |
GetItemState() | EntityPlayer |
GetJarFlies() | EntityPlayer |
GetJarHearts() | EntityPlayer |
GetLaserOffset(LaserOffset ID, Vector Direction) | EntityPlayer |
GetLastActionTriggers() | EntityPlayer |
GetLastChild() | Entity |
GetLastDamageFlags() | EntityPlayer |
GetLastDamageSource() | EntityPlayer |
GetLastDirection() | EntityPlayer |
GetLastParent() | Entity |
GetMaxHearts() | EntityPlayer |
GetMaxPoketItems() | EntityPlayer |
GetMaxTrinkets() | EntityPlayer |
GetMovementDirection() | EntityPlayer |
GetMovementInput() | EntityPlayer |
GetMovementJoystick() | EntityPlayer |
GetMovementVector() | EntityPlayer |
GetMultiShotParams() | EntityPlayer |
GetMultiShotPositionVelocity(integer LoopIndex, WeaponType Weapon, Vector ShotDirection, float ShotSpeed, MultiShotParams params) | EntityPlayer |
GetName() | EntityPlayer |
GetNPCTarget() | EntityPlayer |
GetNumBlueFlies() | EntityPlayer |
GetNumBlueSpiders() | EntityPlayer |
GetNumBombs() | EntityPlayer |
GetNumCoins() | EntityPlayer |
GetNumKeys() | EntityPlayer |
GetPill(integer SlotId) | EntityPlayer |
GetPillRNG(PillEffect ID) | EntityPlayer |
GetPlayerType() | EntityPlayer |
GetPocketItem(integer SlotId) | EntityPlayer |
GetRecentMovementVector() | EntityPlayer |
GetShootingInput() | EntityPlayer |
GetShootingJoystick() | EntityPlayer |
GetSmoothBodyRotation() | EntityPlayer |
GetSoulHearts() | EntityPlayer |
GetSprite() | Entity |
GetSubPlayer() | EntityPlayer |
GetTearHitParams(WeaponType WeaponType, float DamageScale, integer TearDisplacement) | EntityPlayer |
GetTearMovementInheritance(Vector ShotDirection) | EntityPlayer |
GetTearPoisonDamage() | EntityPlayer |
GetTearRangeModifier() | EntityPlayer |
GetTotalDamageTaken() | EntityPlayer |
GetTractorBeam() | EntityPlayer |
GetTrinket(integer TrinketIndex) | EntityPlayer |
GetTrinketMultiplier() | EntityPlayer |
GetTrinketRNG(TrinketType ID) | EntityPlayer |
GetVelocityBeforeUpdate() | EntityPlayer |
GetZodiacEffect() | EntityPlayer |
GridCollisionClass | Entity |
HasCollectible(CollectibleType Type) | EntityPlayer |
HasCommonParentWithEntity(Entity Other) | Entity |
HasEntityFlags(integer Flags) | Entity |
HasFullHealth() | Entity |
HasFullHearts() | EntityPlayer |
HasFullHeartsAndSoulHearts() | EntityPlayer |
HasGoldenBomb() | EntityPlayer |
HasGoldenKey() | EntityPlayer |
HasInvincibility() | EntityPlayer |
HasMortalDamage() | Entity |
HasPlayerForm(PlayerForm Form) | EntityPlayer |
HasTimedItem() | EntityPlayer |
HasTrinket(TrinketType Type) | EntityPlayer |
HasWeaponType(WeaponType WeaponType) | EntityPlayer |
HeadFrameDelay | EntityPlayer |
HitPoints | Entity |
Index | Entity |
InitBabySkin() | EntityPlayer |
InitSeed | Entity |
IsActiveEnemy(boolean includeDead) | Entity |
IsBlackHeart(integer Heart) | EntityPlayer |
IsBoneHeart(integer heart) | EntityPlayer |
IsBoss() | Entity |
IsDead() | Entity |
IsEnemy() | Entity |
IsExtraAnimationFinished() | EntityPlayer |
IsFlying() | Entity |
IsFrame(integer Frame, integer Offset) | Entity |
IsFullSpriteRendering() | EntityPlayer |
IsHeldItemVisible() | EntityPlayer |
IsHoldingItem() | EntityPlayer |
IsInvincible() | Entity |
IsItemQueueEmpty() | EntityPlayer |
IsP2Appearing() | EntityPlayer |
IsPosInSpotLight(Vector Position) | EntityPlayer |
IsSubPlayer() | EntityPlayer |
IsVisible() | Entity |
IsVulnerableEnemy() | Entity |
ItemHoldCooldown | EntityPlayer |
Kill() | Entity |
LaserColor | EntityPlayer |
Luck | EntityPlayer |
Mass | Entity |
MaxFireDelay | EntityPlayer |
MaxHitPoints | Entity |
MoveSpeed | EntityPlayer |
MultiplyFriction(float Value) | Entity |
NeedsCharge() | EntityPlayer |
Parent | Entity |
PlayExtraAnimation(string Animation) | EntityPlayer |
Position | Entity |
PositionOffset | Entity |
PostRender() | Entity |
QueuedItem | EntityPlayer |
QueueExtraAnimation(string Animation) | EntityPlayer |
QueueItem(Config::Item Item, integer Charge, boolean Touched) | EntityPlayer |
Remove() | Entity |
RemoveBlackHeart(integer BlackHeart) | EntityPlayer |
RemoveBlueFly() | EntityPlayer |
RemoveBlueSpider() | EntityPlayer |
RemoveCollectible(CollectibleType Type) | EntityPlayer |
RemoveCostume(Config::Item Item) | EntityPlayer |
RemoveGoldenBomb() | EntityPlayer |
RemoveGoldenKey() | EntityPlayer |
RemoveSkinCostume() | EntityPlayer |
RemoveStatusEffects() | Entity |
Render(Vector Offset) | Entity |
RenderBody(Vector position) | EntityPlayer |
RenderGlow(Vector position) | EntityPlayer |
RenderHead(Vector position) | EntityPlayer |
RenderShadowLayer(Vector Offset) | Entity |
RenderTop(Vector position) | EntityPlayer |
RenderZOffset | Entity |
ReplaceCostumeSprite(Config::Item Item, string SpritePath, integer SpriteId) | EntityPlayer |
ResetDamageCooldown() | EntityPlayer |
ResetItemState() | EntityPlayer |
RespawnFamiliars() | EntityPlayer |
Revive() | EntityPlayer |
SecondaryActiveItem | EntityPlayer |
SetActiveCharge(integer Charge) | EntityPlayer |
SetCard(integer SlotId, Card Card) | EntityPlayer |
SetColor(KColor KColor, integer Duration, integer Priority, boolean Fadeout, boolean Share) | Entity |
SetFullHearts() | EntityPlayer |
SetMinDamageCooldown(integer DamageCooldown) | EntityPlayer |
SetPill(integer SlotId, PillColor Pill) | EntityPlayer |
SetShootingCooldown(integer Cooldown) | EntityPlayer |
SetSize(float Size, Vector SizeMulti, integer NumGridCollisionPoints) | Entity |
SetSpriteFrame(string AnimationName, integer FrameNum) | Entity |
SetSpriteOverlayFrame(string AnimationName, integer FrameNum) | Entity |
SetTargetTrapDoor(GridEntity TrapDoor) | EntityPlayer |
ShootRedCandle(Vector Direction) | EntityPlayer |
ShotSpeed | EntityPlayer |
SizeMulti | Entity |
SpawnerEntity | Entity |
SpawnerType | Entity |
SpawnerVariant | Entity |
SpawnGridIndex | Entity |
SpawnMawOfVoid(integer Timeout) | EntityPlayer |
SplatColor | Entity |
SpriteOffset | Entity |
SpriteRotation | Entity |
SpriteScale | EntityPlayer |
StopExtraAnimation() | EntityPlayer |
SubType | Entity |
SwapActiveItems() | EntityPlayer |
TakeDamage(float Damage, integer Flags, EntityRef Source, integer DamageCountdown) | Entity |
Target | Entity |
TargetPosition | Entity |
TearColor | EntityPlayer |
TearFallingAcceleration | EntityPlayer |
TearFallingSpeed | EntityPlayer |
TearFlags | EntityPlayer |
TearHeight | EntityPlayer |
TearsOffset | EntityPlayer |
ThrowBlueSpider(Vector Position, Vector Target) | EntityPlayer |
ToBomb() | Entity |
ToEffect() | Entity |
ToFamiliar() | Entity |
ToKnife() | Entity |
ToLaser() | Entity |
ToNPC() | Entity |
ToPickup() | Entity |
ToPlayer() | Entity |
ToProjectile() | Entity |
ToTear() | Entity |
TryHoldTrinket(TrinketType Type) | EntityPlayer |
TryRemoveCollectibleCostume(CollectibleType Collectible, boolean KeepPersistent) | EntityPlayer |
TryRemoveNullCostume(Config::NullItemID NullId) | EntityPlayer |
TryRemoveTrinket(TrinketType Type) | EntityPlayer |
TryRemoveTrinketCostume(TrinketType Trinket) | EntityPlayer |
TryUseKey() | EntityPlayer |
Type | Entity |
Update() | Entity |
UpdateCanShoot() | EntityPlayer |
UseActiveItem(CollectibleType Item, boolean ShowAnim, boolean KeepActiveItem, boolean AllowNonMainPlayer, boolean ToAddCostume) | EntityPlayer |
UseCard(Card Card) | EntityPlayer |
UsePill(PillEffect PillEffect, PillColor PillColor) | EntityPlayer |
Variant | Entity |
Velocity | Entity |
Visible | Entity |
WillPlayerRevive() | EntityPlayer |