Binding of Isaac - Afterbirth+ Lua Reference/Guide

GridEntityDoor Member List

This is the complete list of members for GridEntityDoor, including all inherited members.

Bar() | GridEntityDoor |
Busted | GridEntityDoor |
CanBlowOpen() | GridEntityDoor |
Close(boolean Force) | GridEntityDoor |
CloseAnimation | GridEntityDoor |
CollisionClass | GridEntity |
CurrentRoomType | GridEntityDoor |
Desc | GridEntity |
Destroy(boolean Immediate) | GridEntity |
Direction | GridEntityDoor |
ExtraSprite | GridEntityDoor |
ExtraVisible | GridEntityDoor |
GetGridIndex() | GridEntity |
GetSaveState() | GridEntity |
GetSpriteOffset() | GridEntityDoor |
GetType() | GridEntity |
GetVariant() | GridEntity |
Hurt(integer Damage) | GridEntity |
Init(integer Seed) | GridEntity |
IsBusted() | GridEntityDoor |
IsKeyFamiliarTarget() | GridEntityDoor |
IsLocked() | GridEntityDoor |
IsOpen() | GridEntityDoor |
IsRoomType(RoomType Type) | GridEntityDoor |
IsTargetRoomArcade() | GridEntityDoor |
LockedAnimation | GridEntityDoor |
Open() | GridEntityDoor |
OpenAnimation | GridEntityDoor |
OpenLockedAnimation | GridEntityDoor |
Position | GridEntity |
PostInit() | GridEntity |
PreviousState | GridEntityDoor |
PreviousVariant | GridEntityDoor |
Render(Vector Offset) | GridEntity |
RNG | GridEntity |
SetLocked(boolean Locked) | GridEntityDoor |
SetRoomTypes(RoomType CurrentRoomType, RoomType TargetRoomType) | GridEntityDoor |
SetType(GridEntityType Type) | GridEntity |
SetVariant(integer Variant) | GridEntity |
Slot | GridEntityDoor |
SpawnDust() | GridEntityDoor |
Sprite | GridEntity |
State | GridEntity |
TargetRoomIndex | GridEntityDoor |
TargetRoomType | GridEntityDoor |
ToDoor() | GridEntity |
ToPit() | GridEntity |
ToPoop() | GridEntity |
ToPressurePlate() | GridEntity |
ToRock() | GridEntity |
ToSpikes() | GridEntity |
ToTNT() | GridEntity |
TryBlowOpen(boolean FromExplossion) | GridEntityDoor |
TryUnlock(boolean Force) | GridEntityDoor |
Update() | GridEntity |
VarData | GridEntity |