Binding of Isaac - Afterbirth+ Lua Reference/Guide

Here is a list of all class members with links to the classes they belong to:

### - t -

- TakeDamage() : Entity
- Target : Entity
- TargetPosition : Entity , ProjectileParams
- TargetRoomIndex : GridEntityDoor
- TargetRoomType : GridEntityDoor
- TearColor : EntityPlayer , TearParams
- TearDamage : TearParams
- TearFallingAcceleration : EntityPlayer
- TearFallingSpeed : EntityPlayer
- TearFlags : EntityKnife , EntityLaser , EntityPlayer , EntityTear , TearParams
- TearHeight : EntityPlayer , TearParams
- TearIndex : EntityTear
- TearScale : TearParams
- TearsOffset : EntityPlayer
- TearVariant : TearParams
- TheresOptionsPickup : EntityPickup
- ThrowBlueSpider() : EntityPlayer
- ThrowSpider() : EntityNPC
- Time : ShockwaveParams
- TimeCounter : Game
- TimeDT : ShockwaveParams
- Timeout : EntityEffect , EntityLaser , EntityPickup , GridEntitySpikes
- TimerPlate : GridEntityPressurePlate
- ToBomb() : Entity
- ToDoor() : GridEntity
- ToEffect() : Entity
- ToFamiliar() : Entity
- ToKnife() : Entity
- ToLaser() : Entity
- ToNPC() : Entity
- ToPickup() : Entity
- ToPit() : GridEntity
- ToPlayer() : Entity
- ToPoop() : GridEntity
- ToPressurePlate() : GridEntity
- ToProjectile() : Entity
- ToRock() : GridEntity
- ToSpikes() : GridEntity
- ToTear() : Entity
- ToTNT() : GridEntity
- Touched : EntityPickup , QueueItemData
- TryBlowOpen() : GridEntityDoor
- TryHoldTrinket() : EntityPlayer
- TryMakeBridge() : Room
- TryOpenChest() : EntityPickup
- TryPlaceLadder() : Room
- TryRemoveCollectibleCostume() : EntityPlayer
- TryRemoveNullCostume() : EntityPlayer
- TryRemoveTrinket() : EntityPlayer
- TryRemoveTrinketCostume() : EntityPlayer
- TrySpawnBlueWombDoor() : Room
- TrySpawnBossRushDoor() : Room
- TrySpawnDevilRoomDoor() : Room
- TrySpawnMegaSatanRoomDoor() : Room
- TrySpawnTheVoidDoor() : Room
- TryUnlock() : GridEntityDoor
- TryUseKey() : EntityPlayer
- TurnGold() : Room
- Type : Entity , EntityRef , GridEntityDesc , ItemConfig::Item , RoomConfig::Entry