Binding of Isaac - Afterbirth+ Lua Reference/Guide

Room Member List

This is the complete list of members for Room, including all inherited members.

CheckLine(Vector Pos1, Vector Pos2, LinecheckMode Mode, integer GridPathThreshold, boolean IgnoreWalls, boolean IgnoreCrushable) | Room |
DamageGrid(integer Index, integer Damage) | Room |
DestroyGrid(integer Index, boolean Immediate) | Room |
EmitBloodFromWalls(integer Duration, integer Count) | Room |
FindFreePickupSpawnPosition(Vector Pos, float InitialStep, boolean AvoidActiveEntities) | Room |
FindFreeTilePosition(Vector Pos, float DistanceThreshold) | Room |
GetAliveBossesCount() | Room |
GetAliveEnemiesCount() | Room |
GetAwardSeed() | Room |
GetBackdropType() | Room |
GetBossID() | Room |
GetBottomRightPos() | Room |
GetBrokenWatchState() | Room |
GetCenterPos() | Room |
GetClampedGridIndex(Vector Position) | Room |
GetClampedPosition(Vector Pos, float Margin) | Room |
GetDecorationSeed() | Room |
GetDeliriumDistance() | Room |
GetDevilRoomChance() | Room |
GetDoor(DoorSlot Slot) | Room |
GetDoorSlotPosition(DoorSlot Slot) | Room |
GetDungeonRockIdx() | Room |
GetEntities() | Room |
GetFrameCount() | Room |
GetGridCollision(integer GridIndex) | Room |
GetGridCollisionAtPos(Vector Pos) | Room |
GetGridEntity(integer Index) | Room |
GetGridEntityFromPos(integer Index) | Room |
GetGridHeight() | Room |
GetGridIndex(Vector Position) | Room |
GetGridPath(integer Index) | Room |
GetGridPathFromPos(integer Index) | Room |
GetGridPosition(integer GridIndex) | Room |
GetGridSize() | Room |
GetGridWidth() | Room |
GetLaserTarget(Vector Pos, Vector Dir) | Room |
GetLightingAlpha() | Room |
GetLRoomAreaDesc() | Room |
GetLRoomTileDesc() | Room |
GetNextShockwaveId() | Room |
GetRandomPosition(float Margin) | Room |
GetRandomTileIndex(integer Seed) | Room |
GetRedHeartDamage() | Room |
GetRenderScrollOffset() | Room |
GetRenderSurfaceTopLeft() | Room |
GetRoomConfigStage() | Room |
GetRoomShape() | Room |
GetSecondBossID() | Room |
GetSeededCollectible(integer Seed) | Room |
GetShopLevel() | Room |
GetSpawnSeed() | Room |
GetTintedRockIdx() | Room |
GetTopLeftPos() | Room |
GetType() | Room |
HasSlowDown() | Room |
HasTriggerPressurePlates() | Room |
HasWater() | Room |
HasWaterPits() | Room |
IsAmbushActive() | Room |
IsAmbushDone() | Room |
IsClear() | Room |
IsCurrentRoomLastBoss() | Room |
IsDoorSlotAllowed(DoorSlot Slot) | Room |
IsFirstEnemyDead() | Room |
IsFirstVisit() | Room |
IsInitialized() | Room |
IsLShapedRoom() | Room |
IsPositionInRoom(Vector Pos, float Margin) | Room |
IsSacrificeDone() | Room |
KeepDoorsClosed() | Room |
MamaMegaExplossion() | Room |
PlayMusic() | Room |
RemoveDoor(DoorSlot Slot) | Room |
RemoveGridEntity(integer GridIndex, integer PathTrail, boolean KeepDecoration) | Room |
Render() | Room |
RespawnEnemies() | Room |
ScreenWrapPosition(Vector Pos, float Margin) | Room |
SetAmbushDone(boolean Value) | Room |
SetBrokenWatchState(integer State) | Room |
SetCardAgainstHumanity() | Room |
SetClear(boolean Clear) | Room |
SetFirstEnemyDead(boolean Value) | Room |
SetFloorColor(KColor FloorColor) | Room |
SetGridPath(integer Index, integer Value) | Room |
SetRedHeartDamage() | Room |
SetSacrificeDone(boolean Done) | Room |
SetShockwaveParam(integer ShockwaveId, ShockwaveParams Params) | Room |
SetSlowDown(integer Duration) | Room |
SetWallColor(KColor WallColor) | Room |
ShopReshuffle(boolean KeepCollectibleIdx, boolean ReselectSaleItem) | Room |
ShopRestockFull() | Room |
ShopRestockPartial() | Room |
SpawnClearAward() | Room |
SpawnGridEntity(integer GridIndex, GridEntityType Type, integer Variant, integer Seed, integer VarData) | Room |
TryMakeBridge(GridEntity pit) | Room |
TryPlaceLadder(Vector PlayerPos, Vector PlayerVelocity, Entity Ladder) | Room |
TrySpawnBlueWombDoor(boolean FirstTime, boolean IgnoreTime) | Room |
TrySpawnBossRushDoor(boolean IgnoreTime) | Room |
TrySpawnDevilRoomDoor(boolean Animate) | Room |
TrySpawnMegaSatanRoomDoor() | Room |
TrySpawnTheVoidDoor() | Room |
TurnGold() | Room |
Update() | Room |
WorldToScreenPosition(Vector WorldPos) | Room |