Binding of Isaac - Afterbirth+ Lua Reference/Guide

EntityFamiliar Member List

This is the complete list of members for EntityFamiliar, including all inherited members.

AddBurn(EntityRef Source, integer Duration, float Damage) | Entity |
AddCharmed(integer Duration) | Entity |
AddCoins(integer Value) | EntityFamiliar |
AddConfusion(EntityRef Source, integer Duration, boolean IgnoreBosses) | Entity |
AddEntityFlags(integer Flags) | Entity |
AddFear(EntityRef Source, integer Duration) | Entity |
AddFreeze(EntityRef Source, integer Duration) | Entity |
AddHealth(float HitPoints) | Entity |
AddHearts(integer Hearts) | EntityFamiliar |
AddKeys(integer Keys) | EntityFamiliar |
AddMidasFreeze(EntityRef Source, integer Duration) | Entity |
AddPoison(EntityRef Source, integer Duration, float Damage) | Entity |
AddShrink(EntityRef Source, integer Duration) | Entity |
AddSlowing(EntityRef Source, integer Duration, float SlowValue, KColor SlowColor) | Entity |
AddToDelayed() | EntityFamiliar |
AddToFollowers() | EntityFamiliar |
AddToOrbit(integer Layer) | EntityFamiliar |
AddVelocity(Vector Velocity) | Entity |
BloodExplode() | Entity |
CanShutDoors() | Entity |
Child | Entity |
ClearEntityFlags(integer Flags) | Entity |
Coins | EntityFamiliar |
CollidesWithGrid() | Entity |
CollisionDamage | Entity |
DepthOffset | Entity |
Die() | Entity |
DropSeed | Entity |
EntityCollisionClass | Entity |
Exists() | Entity |
FireCooldown | EntityFamiliar |
FireProjectile(Direction Dir) | EntityFamiliar |
FlipX | Entity |
FollowParent() | EntityFamiliar |
FollowPosition(Vector Pos) | EntityFamiliar |
FrameCount | Entity |
Friction | Entity |
GetBossID() | Entity |
GetColor() | Entity |
GetData() | Entity |
GetDropRNG() | Entity |
GetEntityFlags() | Entity |
GetLastChild() | Entity |
GetLastParent() | Entity |
GetOrbitDistance(integer Layer) | EntityFamiliar | static
GetOrbitPosition(Vector Pos) | EntityFamiliar |
GetSprite() | Entity |
GridCollisionClass | Entity |
HasCommonParentWithEntity(Entity Other) | Entity |
HasEntityFlags(integer Flags) | Entity |
HasFullHealth() | Entity |
HasMortalDamage() | Entity |
HeadFrameDelay | EntityFamiliar |
Hearts | EntityFamiliar |
HitPoints | Entity |
Index | Entity |
InitSeed | Entity |
IsActiveEnemy(boolean includeDead) | Entity |
IsBoss() | Entity |
IsDead() | Entity |
IsEnemy() | Entity |
IsFlying() | Entity |
IsFrame(integer Frame, integer Offset) | Entity |
IsInvincible() | Entity |
IsVisible() | Entity |
IsVulnerableEnemy() | Entity |
Keys | EntityFamiliar |
Kill() | Entity |
LastDirection | EntityFamiliar |
Mass | Entity |
MaxHitPoints | Entity |
MoveDelayed(integer NumFrames) | EntityFamiliar |
MoveDiagonally(float Speed) | EntityFamiliar |
MoveDirection | EntityFamiliar |
MultiplyFriction(float Value) | Entity |
OrbitAngleOffset | EntityFamiliar |
OrbitDistance | EntityFamiliar |
Parent | Entity |
PickEnemyTarget(float MaxDistance, integer FrameInterval) | EntityFamiliar |
PlayChargeAnim(Direction Dir) | EntityFamiliar |
Player | EntityFamiliar |
PlayFloatAnim(Direction Dir) | EntityFamiliar |
PlayShootAnim(Direction Dir) | EntityFamiliar |
Position | Entity |
PositionOffset | Entity |
PostRender() | Entity |
RecalculateOrbitOffset(integer Layer, boolean Add) | EntityFamiliar |
Remove() | Entity |
RemoveFromDelayed() | EntityFamiliar |
RemoveFromFollowers() | EntityFamiliar |
RemoveFromOrbit() | EntityFamiliar |
RemoveStatusEffects() | Entity |
Render(Vector Offset) | Entity |
RenderShadowLayer(Vector Offset) | Entity |
RenderZOffset | Entity |
RoomClearCount | EntityFamiliar |
SetColor(KColor KColor, integer Duration, integer Priority, boolean Fadeout, boolean Share) | Entity |
SetSize(float Size, Vector SizeMulti, integer NumGridCollisionPoints) | Entity |
SetSpriteFrame(string AnimationName, integer FrameNum) | Entity |
SetSpriteOverlayFrame(string AnimationName, integer FrameNum) | Entity |
Shoot() | EntityFamiliar |
ShootDirection | EntityFamiliar |
SizeMulti | Entity |
SpawnerEntity | Entity |
SpawnerType | Entity |
SpawnerVariant | Entity |
SpawnGridIndex | Entity |
SplatColor | Entity |
SpriteOffset | Entity |
SpriteRotation | Entity |
SpriteScale | Entity |
State | EntityFamiliar |
SubType | Entity |
TakeDamage(float Damage, integer Flags, EntityRef Source, integer DamageCountdown) | Entity |
Target | Entity |
TargetPosition | Entity |
ToBomb() | Entity |
ToEffect() | Entity |
ToFamiliar() | Entity |
ToKnife() | Entity |
ToLaser() | Entity |
ToNPC() | Entity |
ToPickup() | Entity |
ToPlayer() | Entity |
ToProjectile() | Entity |
ToTear() | Entity |
Type | Entity |
Update() | Entity |
Variant | Entity |
Velocity | Entity |
Visible | Entity |