Binding of Isaac - Afterbirth+ Lua Reference/Guide

Level Member List

This is the complete list of members for Level, including all inherited members.

AddAngelRoomChance(float Chance) | Level |
AddCurse(LevelCurse Curse, boolean ShowName) | Level |
ApplyBlueMapEffect() | Level |
ApplyCompassEffect(boolean Persistent) | Level |
ApplyMapEffect() | Level |
CanOpenChallengeRoom(integer RoomIndex) | Level |
CanSpawnDevilRoom() | Level |
CanStageHaveCurseOfLabyrinth(LevelStage Stage) | Level |
ChangeRoom(integer RoomIndex) | Level |
DisableDevilRoom() | Level |
DungeonReturnPosition | Level |
DungeonReturnRoomIndex | Level |
EnterDoor | Level |
ForceHorsemanBoss(integer Seed) | Level |
GetAbsoluteStage() | Level |
GetAngelRoomChance() | Level |
GetCanSeeEverything() | Level |
GetCurrentRoom() | Level |
GetCurrentRoomDesc() | Level |
GetCurrentRoomIndex() | Level |
GetCurseName() | Level |
GetCurses() | Level |
GetDevilAngelRoomRNG() | Level |
GetDungeonPlacementSeed() | Level |
GetEnterPosition() | Level |
GetHeartPicked() | Level |
GetLastBossRoomListIndex() | Level |
GetLastRoomDesc() | Level |
GetName(LevelStage Stage, StageType Type, integer Curses, int InfiniteLevel, boolean Dyslexia) | Level |
GetNonCompleteRoomIndex() | Level |
GetPreviousRoomIndex() | Level |
GetRandomRoomIndex(boolean IAmErrorRoom, integer Seed) | Level |
GetRoomByIdx(integer RoomIdx) | Level |
GetRoomCount() | Level |
GetRooms() | Level |
GetStage() | Level |
GetStageType() | Level |
GetStartingRoomIndex() | Level |
GetStateFlag(Level::StateFlag StateFlag) | Level |
GreedModeWave | Level |
HasBossChallenge() | Level |
InitializeDevilAngelRoom(boolean ForceAngel, boolean ForceDevil) | Level |
IsAltStage() | Level |
IsDevilRoomDisabled() | Level |
IsNextStageAvailable() | Level |
LeaveDoor | Level |
QueryRoomTypeIndex(RoomType RoomType, boolean Visited, RNG rng) | Level |
RemoveCompassEffect() | Level |
RemoveCurse(LevelCurse Curse) | Level |
RemoveCurses() | Level |
SetCanSeeEverything(boolean Value) | Level |
SetHeartPicked() | Level |
SetNextStage() | Level |
SetRedHeartDamage() | Level |
SetStage(LevelStage Stage, StageType StageType) | Level |
SetStateFlag(Level::StateFlag StateFlag, boolean Val) | Level |
ShowMap() | Level |
ShowName(boolean Sticky) | Level |
UncoverHiddenDoor(integer CurrentRoomIdx, DoorSlot Slot) | Level |
Update() | Level |
UpdateVisibility() | Level |