Binding of Isaac - Afterbirth+ Lua Reference/Guide

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- ScreenWrapPosition() : Room
- Seed2String() : Seeds
- SetActiveCharge() : EntityPlayer
- SetActiveRotation() : EntityLaser
- SetAmbientSound() : SFXManager
- SetAmbushDone() : Room
- SetAnimation() : Sprite
- SetBigRockFrame() : GridEntityRock
- SetBlackHpDropChance() : EntityLaser
- SetBrokenWatchState() : Room
- SetCanCrushRocks() : PathFinder
- SetCanSeeEverything() : Level
- SetCard() : EntityPlayer
- SetCardAgainstHumanity() : Room
- SetClear() : Room
- SetColor() : Entity
- SetColorize() : KColor
- SetDamageSource() : EntityEffect
- SetDeadEyeIntensity() : EntityTear
- SetExplosionCountdown() : EntityBomb
- SetFirstEnemyDead() : Room
- SetFloorColor() : Room
- SetFrame() : Sprite
- SetFullHearts() : EntityPlayer
- SetGridPath() : Room
- SetHeartPicked() : Level
- SetHomingType() : EntityLaser
- SetKnockbackMultiplier() : EntityTear
- SetLadder() : GridEntityPit
- SetLastDevilRoomStage() : Game
- SetLastFrame() : Sprite
- SetLastLevelWithDamage() : Game
- SetLastLevelWithoutHalfHp() : Game
- SetLayerFrame() : Sprite
- SetLocked() : GridEntityDoor
- SetMaxDistance() : EntityLaser
- SetMinDamageCooldown() : EntityPlayer
- SetMultidimensionalTouched() : EntityLaser
- SetNextStage() : Level
- SetOffset() : KColor
- SetOneHit() : EntityLaser
- SetOverlayAnimation() : Sprite
- SetOverlayFrame() : Sprite
- SetOverlayRenderPriority() : Sprite
- SetParentOffset() : EntityTear
- SetPathFollowSpeed() : EntityKnife
- SetPill() : EntityPlayer
- SetRadii() : EntityEffect
- SetRedHeartDamage() : Level , Room
- SetReference() : EntityPtr
- SetRoomTypes() : GridEntityDoor
- SetSacrificeDone() : Room
- SetSeed() : RNG
- SetShockwaveParam() : Room
- SetShootingCooldown() : EntityPlayer
- SetSize() : Entity
- SetSlowDown() : Room
- SetSpriteFrame() : Entity
- SetSpriteOverlayFrame() : Entity
- SetStage() : Level
- SetStartSeed() : Seeds
- SetStateFlag() : Game , Level
- SetTargetTrapDoor() : EntityPlayer
- SetTimeout() : EntityEffect , EntityLaser
- SetTint() : KColor
- SetType() : GridEntity
- SetVariant() : GridEntity
- SetWaitFrames() : EntityTear
- SetWallColor() : Room
- ShakeScreen() : Game
- Shoot() : EntityFamiliar , EntityKnife
- ShootAngle() : EntityLaser
- ShootRedCandle() : EntityPlayer
- ShopReshuffle() : Room
- ShopRestockFull() : Room
- ShopRestockPartial() : Room
- ShouldAddCostumeOnPickup() : ItemConfig::Config
- ShowFortune() : Game
- ShowHallucination() : Game
- ShowMap() : Level
- ShowName() : Level
- ShowRule() : Game
- Spawn() : Game
- SpawnClearAward() : Room
- SpawnDust() : GridEntityDoor
- SpawnEntityDesc() : Game
- SpawnGridEntity() : Room
- SpawnMawOfVoid() : EntityPlayer
- SpawnParticles() : Game
- Sprite() : Sprite
- StartRoomTransition() : Game
- StartStageTransition() : Game
- Stop() : SFXManager , Sprite
- StopExtraAnimation() : EntityPlayer
- StopLoopingSounds() : SFXManager
- String2Seed() : Seeds
- SwapActiveItems() : EntityPlayer