Binding of Isaac - Afterbirth+ Lua Reference/Guide

Here is a list of all class members with links to the classes they belong to:

### - c -

- CacheFlags : ItemConfig::Item
- CalcTargetPosition() : EntityNPC
- CalculateEndPoint() : EntityLaser
- CanAddCollectible() : EntityPlayer
- CanAddSeedEffect() : Seeds
- CanBeDamagedFromVelocity() : EntityNPC
- CanBlowOpen() : GridEntityDoor
- CanFly : EntityPlayer
- CanOpenChallengeRoom() : Level
- CanPickBlackHearts() : EntityPlayer
- CanPickBoneHearts() : EntityPlayer
- CanPickGoldenHearts() : EntityPlayer
- CanPickRedHearts() : EntityPlayer
- CanPickSoulHearts() : EntityPlayer
- CanPickupItem() : EntityPlayer
- CanReroll() : EntityNPC , EntityPickup
- CanShoot() : EntityPlayer
- CanShutDoors() : Entity , EntityNPC
- CanSpawnDevilRoom() : Level
- CanStageHaveCurseOfLabyrinth() : Level
- CanTriggerStreakEnd : EntityTear
- CanTurnHead() : EntityPlayer
- Challenge : Game
- ChallengeDone : RoomDescriptor
- ChangeFlags : EntityProjectile , ProjectileParams
- ChangeRoom() : Game , Level
- ChangeTimeout : EntityProjectile , ProjectileParams
- ChangeVariant() : EntityTear
- ChangeVelocity : EntityProjectile , ProjectileParams
- Charge : EntityKnife , EntityPickup , PlayerTypes::ActiveItemDesc , QueueItemData
- CharmFart() : Game
- CheckFamiliar() : EntityPlayer
- CheckLine() : Room
- Child : Entity
- ChildNPC : EntityNPC
- CircleAngle : ProjectileParams
- Clear : RoomDescriptor
- ClearCostumes() : EntityPlayer
- ClearCount : RoomDescriptor
- ClearDeadEyeCharge() : EntityPlayer
- ClearDonationModAngel() : Game
- ClearDonationModGreed() : Game
- ClearEffects() : TemporaryEffects
- ClearEntityFlags() : Entity
- ClearSeedEffects() : Seeds
- ClearStagesWithoutDamage() : Game
- ClearStagesWithoutHeartsPicked() : Game
- ClearStartSeed() : Seeds
- ClearTemporaryEffects() : EntityPlayer
- Close() : GridEntityDoor
- CloseAnimation : GridEntityDoor
- Coins : EntityFamiliar
- CollidesWithGrid() : Entity
- CollisionClass : GridEntity
- CollisionDamage : Entity
- ContinueVelocity : EntityTear
- ControllerIndex : EntityPlayer
- ControlsCooldown : EntityPlayer
- ControlsEnabled : EntityPlayer
- Cooldown : TemporaryEffect
- Costume : ItemConfig::Item
- Count : TemporaryEffect
- CountSeedEffects() : Seeds
- CountUnlockedSeedEffects() : Seeds
- Crossfade() : MusicManager
- CurrentRoomType : GridEntityDoor
- CurveStrength : EntityLaser
- CurvingStrength : EntityProjectile , ProjectileParams