Binding of Isaac - Afterbirth+ Lua Reference/Guide

### - c -

- CalcTargetPosition() : EntityNPC
- CalculateEndPoint() : EntityLaser
- CanAddCollectible() : EntityPlayer
- CanAddSeedEffect() : Seeds
- CanBeDamagedFromVelocity() : EntityNPC
- CanBlowOpen() : GridEntityDoor
- CanOpenChallengeRoom() : Level
- CanPickBlackHearts() : EntityPlayer
- CanPickBoneHearts() : EntityPlayer
- CanPickGoldenHearts() : EntityPlayer
- CanPickRedHearts() : EntityPlayer
- CanPickSoulHearts() : EntityPlayer
- CanPickupItem() : EntityPlayer
- CanReroll() : EntityNPC , EntityPickup
- CanShoot() : EntityPlayer
- CanShutDoors() : Entity
- CanSpawnDevilRoom() : Level
- CanStageHaveCurseOfLabyrinth() : Level
- CanTurnHead() : EntityPlayer
- ChangeRoom() : Game , Level
- ChangeVariant() : EntityTear
- CharmFart() : Game
- CheckFamiliar() : EntityPlayer
- CheckLine() : Room
- ClearCostumes() : EntityPlayer
- ClearDeadEyeCharge() : EntityPlayer
- ClearDonationModAngel() : Game
- ClearDonationModGreed() : Game
- ClearEffects() : TemporaryEffects
- ClearEntityFlags() : Entity
- ClearSeedEffects() : Seeds
- ClearStagesWithoutDamage() : Game
- ClearStagesWithoutHeartsPicked() : Game
- ClearStartSeed() : Seeds
- ClearTemporaryEffects() : EntityPlayer
- Close() : GridEntityDoor
- CollidesWithGrid() : Entity
- CountSeedEffects() : Seeds
- CountUnlockedSeedEffects() : Seeds
- Crossfade() : MusicManager