Binding of Isaac - Afterbirth+ Lua Reference/Guide

Public Member Functions | Public Attributes | List of all members
GridEntityPit Class Reference
Inheritance diagram for GridEntityPit:

## Public Member Functions
| MakeBridge ()
| SetLadder (boolean Value)
| UpdateCollision ()
| void InitSubclass(void); More...
Public Member Functions inherited from GridEntity
| SetType (GridEntityType Type)
| SetVariant (integer Variant)
| Init (integer Seed)
| PostInit ()
| Update ()
| Render (Vector Offset)
boolean | Hurt (integer Damage)
boolean | Destroy (boolean Immediate)
GridEntityType | GetType ()
integer | GetVariant ()
integer | GetGridIndex ()
Desc & | GetSaveState ()
GridEntityDoor | ToDoor ()
GridEntityPit | ToPit ()
GridEntityPoop | ToPoop ()
GridEntityRock | ToRock ()
GridEntityPressurePlate | ToPressurePlate ()
GridEntitySpikes | ToSpikes ()
GridEntityTNT | ToTNT ()

## Public Attributes
boolean | HasLadder
Public Attributes inherited from GridEntity
const Vector | Position
| returns the position of the grid cell's center point More...
integer | State
integer | VarData
Desc | Desc
RNG | RNG
CollisionClass | CollisionClass
Sprite | Sprite

## Member Function Documentation

## ◆ MakeBridge()

GridEntityPit::MakeBridge | ( |  | ) |

## ◆ SetLadder()

GridEntityPit::SetLadder | ( | boolean | Value | ) |

## ◆ UpdateCollision()

GridEntityPit::UpdateCollision | ( |  | ) |

void InitSubclass(void);

## Member Data Documentation

## ◆ HasLadder

boolean GridEntityPit::HasLadder