Binding of Isaac - Afterbirth+ Lua Reference/Guide

Here is a list of all class members with links to the classes they belong to:

### - s -

- SacrificeDone : RoomDescriptor
- SafeGridIndex : RoomDescriptor
- SampleLaser : EntityLaser
- Scale : EntityEffect , EntityKnife , EntityNPC , EntityProjectile , EntityTear , ProjectileParams , Sprite
- ScreenShakeOffset : Game
- ScreenWrapPosition() : Room
- SecondaryActiveItem : EntityPlayer
- Seed2String() : Seeds
- SetActiveCharge() : EntityPlayer
- SetActiveRotation() : EntityLaser
- SetAmbientSound() : SFXManager
- SetAmbushDone() : Room
- SetAnimation() : Sprite
- SetBigRockFrame() : GridEntityRock
- SetBlackHpDropChance() : EntityLaser
- SetBrokenWatchState() : Room
- SetCanCrushRocks() : PathFinder
- SetCanSeeEverything() : Level
- SetCard() : EntityPlayer
- SetCardAgainstHumanity() : Room
- SetClear() : Room
- SetColor() : Entity
- SetColorize() : KColor
- SetDamageSource() : EntityEffect
- SetDeadEyeIntensity() : EntityTear
- SetExplosionCountdown() : EntityBomb
- SetFirstEnemyDead() : Room
- SetFloorColor() : Room
- SetFrame() : Sprite
- SetFullHearts() : EntityPlayer
- SetGridPath() : Room
- SetHeartPicked() : Level
- SetHomingType() : EntityLaser
- SetKnockbackMultiplier() : EntityTear
- SetLadder() : GridEntityPit
- SetLastDevilRoomStage() : Game
- SetLastFrame() : Sprite
- SetLastLevelWithDamage() : Game
- SetLastLevelWithoutHalfHp() : Game
- SetLayerFrame() : Sprite
- SetLocked() : GridEntityDoor
- SetMaxDistance() : EntityLaser
- SetMinDamageCooldown() : EntityPlayer
- SetMultidimensionalTouched() : EntityLaser
- SetNextStage() : Level
- SetOffset() : KColor
- SetOneHit() : EntityLaser
- SetOverlayAnimation() : Sprite
- SetOverlayFrame() : Sprite
- SetOverlayRenderPriority() : Sprite
- SetParentOffset() : EntityTear
- SetPathFollowSpeed() : EntityKnife
- SetPill() : EntityPlayer
- SetRadii() : EntityEffect
- SetRedHeartDamage() : Level , Room
- SetReference() : EntityPtr
- SetRoomTypes() : GridEntityDoor
- SetSacrificeDone() : Room
- SetSeed() : RNG
- SetShockwaveParam() : Room
- SetShootingCooldown() : EntityPlayer
- SetSize() : Entity
- SetSlowDown() : Room
- SetSpriteFrame() : Entity
- SetSpriteOverlayFrame() : Entity
- SetStage() : Level
- SetStartSeed() : Seeds
- SetStateFlag() : Game , Level
- SetTargetTrapDoor() : EntityPlayer
- SetTimeout() : EntityEffect , EntityLaser
- SetTint() : KColor
- SetType() : GridEntity
- SetVariant() : GridEntity
- SetWaitFrames() : EntityTear
- SetWallColor() : Room
- ShakeScreen() : Game
- Shoot() : EntityFamiliar , EntityKnife
- ShootAngle() : EntityLaser
- ShootDirection : EntityFamiliar
- ShootRedCandle() : EntityPlayer
- ShopItemDiscountIdx : RoomDescriptor
- ShopItemId : EntityPickup
- ShopItemIdx : RoomDescriptor
- ShopReshuffle() : Room
- ShopRestockFull() : Room
- ShopRestockPartial() : Room
- ShotSpeed : EntityPlayer
- ShouldAddCostumeOnPickup() : ItemConfig::Config
- ShowFortune() : Game
- ShowHallucination() : Game
- ShowMap() : Level
- ShowName() : Level
- ShowRule() : Game
- Shrink : EntityLaser
- Size : CppContainer::EntityList , CppContainer::Vector::CardConfigList , CppContainer::Vector::CostumeConfigList , CppContainer::Vector::EffectList , CppContainer::Vector::ItemConfigList , CppContainer::Vector::PillConfigList , CppContainer::Vector::VectorList
- SizeMulti : Entity
- SkinColor : ItemConfig::Costume
- Slot : GridEntityDoor
- Spawn() : Game
- SpawnClearAward() : Room
- SpawnCount : GridEntityDesc
- SpawnDust() : GridEntityDoor
- SpawnEntityDesc() : Game
- SpawnerEntity : Entity
- SpawnerType : Entity , EntityRef
- SpawnerVariant : Entity , EntityRef
- SpawnGridEntity() : Room
- SpawnGridIndex : Entity
- SpawnMawOfVoid() : EntityPlayer
- SpawnParticles() : Game
- SpawnSeed : GridEntityDesc , RoomDescriptor
- Special : ItemConfig::Item
- SplatColor : Entity
- Spread : ProjectileParams
- Sprite : GridEntity , Sprite
- SpriteOffset : Entity
- SpriteRotation : Entity
- SpriteScale : Entity , EntityPlayer
- StartAngleDegrees : EntityLaser
- StartRoomTransition() : Game
- StartStageTransition() : Game
- State : EntityEffect , EntityFamiliar , EntityNPC , EntityPickup , GridEntity , GridEntityDesc
- StateAnimation : GridEntityPoop
- StateFrame : EntityNPC
- StickDiff : EntityTear
- StickTarget : EntityTear
- StickTimer : EntityTear
- Stop() : SFXManager , Sprite
- StopExtraAnimation() : EntityPlayer
- StopLoopingSounds() : SFXManager
- Strength : ShockwaveParams
- String2Seed() : Seeds
- SubType : Entity
- Subtype : RoomConfig::Entry
- SumWeights : RoomConfig::Spawn
- SurpriseMiniboss : RoomDescriptor
- SwapActiveItems() : EntityPlayer