Binding of Isaac - Afterbirth+ Lua Reference/Guide

Here is a list of all class members with links to the classes they belong to:

### - r -

- R : KColor
- Radius : EntityLaser
- RadiusMultiplier : EntityBomb
- RandomFloat() : RNG
- RandomInt() : RNG
- RecalculateOrbitOffset() : EntityFamiliar
- ReducedSpawnRate : GridEntityPoop
- ReduceSpawnRate() : GridEntityPoop
- Ref : EntityPtr
- Reload() : Sprite
- Remove() : Entity
- RemoveBlackHeart() : EntityPlayer
- RemoveBlockingSeedEffects() : Seeds
- RemoveBlueFly() : EntityPlayer
- RemoveBlueSpider() : EntityPlayer
- RemoveCollectible() : EntityPlayer , ItemPool
- RemoveCollectibleEffect() : TemporaryEffects
- RemoveCompassEffect() : Level
- RemoveCostume() : EntityPlayer
- RemoveCurse() : Level
- RemoveCurses() : Level
- RemoveDoor() : Room
- RemoveFromDelayed() : EntityFamiliar
- RemoveFromFollowers() : EntityFamiliar
- RemoveFromOrbit() : EntityFamiliar
- RemoveGoldenBomb() : EntityPlayer
- RemoveGoldenKey() : EntityPlayer
- RemoveGridEntity() : Room
- RemoveNullEffect() : TemporaryEffects
- RemoveOverlay() : Sprite
- RemoveSeedEffect() : Seeds
- RemoveSkinCostume() : EntityPlayer
- RemoveStatusEffects() : Entity
- RemoveTrinket() : ItemPool
- RemoveTrinketEffect() : TemporaryEffects
- Render() : Entity , Game , GridEntity , Room , Sprite
- RenderBody() : EntityPlayer
- RenderGlow() : EntityPlayer
- RenderHead() : EntityPlayer
- RenderLayer() : Sprite
- RenderShadowLayer() : Entity
- RenderTop() : EntityPlayer
- RenderZOffset : Entity
- ReplaceCostumeSprite() : EntityPlayer
- ReplaceSpritesheet() : Sprite
- RerollEnemy() : Game
- RerollLevelCollectibles() : Game
- RerollLevelPickups() : Game
- Reset() : EntityKnife , KColor , PathFinder , Seeds , Sprite
- ResetDamageCooldown() : EntityPlayer
- ResetItemState() : EntityPlayer
- ResetMovementTarget() : PathFinder
- ResetPathFinderTarget() : EntityNPC
- ResetPitch() : MusicManager
- ResetRoomBlacklist() : ItemPool
- ResetSpriteScale() : EntityTear
- ResetTrinkets() : ItemPool
- RespawnEnemies() : Room
- RespawnFamiliars() : EntityPlayer
- RespawnRedPoop() : GridEntityPoop
- Restart() : Seeds
- Resume() : MusicManager
- Revive() : EntityPlayer
- ReviveTimer : GridEntityPoop
- Reward() : GridEntityPressurePlate
- RNG : GridEntity , RNG
- RO : KColor
- RoomClearCount : EntityFamiliar
- Rotation : EntityEffect , EntityKnife , EntityTear , Sprite
- RotationDegrees : EntityLaser
- RotationDelay : EntityLaser
- RotationOffset : EntityKnife
- RotationSpd : EntityLaser
- RubbleAnim : GridEntityRock