File: ArtifactSwap.cfg The Artifact Swap minimod extends the vanilla gameplay by providing a new set of goals involving the acquisition of new and better artifacts. The idea is that there's a company providing Skinflint with expensive artifacts that have been synthesized with existing ones. They are not only expensive, they require replacement artifacts of the type used in their manufacture. Only someone with a lot of time will have the ability to acquire both the money and the artifacts in order to swap them for much better ones. The new artifacts reduce the micromanagement needed to protect against the various kinds of Zone threats. To be able to swap artifacts, you need to keep Skinflint alive. The options will appear after you have completed the village bloodsucker task, and the types of artifacts along with the requirements will be listed in the dialog and subsequently in your PDA log. If you have the Quest Overhaul enabled, there will be a storage box under the nearby stairwell for your use. Skinflint Pricing Skinflint can offer you better pricing if you are friends (green) with Freedom. Surprise Boxes You can enable the rare chance to find good artifacts in certain boxes and cases (the kind known as def_box if you are a modder). You can also change the odds. A value of 50 will result in your finding a surprise in about one case or crate per game. Do not set the value lower than 1. That value will yield a surprise out of every def_box in the game (about 50). You can change the surprise list in xr_box.script if you are careful to use the correct section names of the objects you want to spawn. See the box_treats table.