NPC Chatter Control by NatVac, 2010/08/15 This is pretty much a rewrite of the original STALKER NPC chatter management software written by Stohe and Chugai. Why? Well, because most of the original chatter support is not properly used by the game. Despite the presence of minimum and maximum delays for folks like Mr. "Get out of here, stalker!" and Hunter and Snitch, the player is inundated with the trite repetition of the same phrases over and over during the same game session. Annoying sound fix (ASF) mods and other mods like the ZRP have workarounds to address the problem, but the workarounds are not really that satisfactory, usually because they go to the opposite extreme and you don't hear anything or you hear something less annoying -- yet the original quirky sound is gone. NPC Chatter Control implements working delays for those NPCs that sorely need it, and includes features like greeting probabilities for folks like Snitch and Voronin. There is also a logical reduction in available phrases for NPCs (there's no need to add Sakharov's "Hello, hello!" to every stalker's playlist, nor the AW crazy's ramblings, for instance), with about 60% fewer sounds to (not) play. This fix attempt is not compatible with ASF mods and may have issues with some sound overhaul mods. Any attempt to merge this fix with ASF mods is an exercise in futility; don't bother. You may have an easier time with overhaul mods that don't include ASF tweaks, or those that permit you to disable the ASF part. Otherwise, this rewrite should operate seamlessly with your current game. There may be minor issues with some choices, like the timing delays might be too long or too short for your taste, or a certain sound theme may be misclassified (e.g., as a soliloquy rather than a random greeting), but these are very easily corrected if necessary.