"GameInfo" { game "Portal" title "Portal" type singleplayer_only nodifficulty 1 hasportals 1 FileSystem { SteamAppId 400 // This will mount all the GCFs we need (240=CS:S, 220=HL2). // // Setup engine search paths. // // If a search path contains "_english", and the current language is not english, then // another search path will be inserted above the english one by replacing "_english" with // the appropriate language. // // To debug how the engine has parsed this file, type "path" at the console. // // Search paths are relative to the base directory, which is where hl2.exe is found. // // |gameinfo_path| points at the directory where gameinfo.txt is. // |all_source_engine_paths| points at the directory cintaining HL2 shared content. SearchPaths { // First, mount all user customizations. This will search for VPKs and subfolders // and mount them in alphabetical order. The easiest way to distribute a mod is to // pack up the custom content into a VPK. To "install" a mod, just drop it in this // folder. // // Note that this folder is scanned only when the game is booted. game+mod portal/custom/* // We search VPK files before ordinary folders, because most files will be found in // VPK and we can avoid making thousands of file system calls to attempt to open files // in folders where they don't exist. (Searching a VPK is much faster than making an operating // system call.) game_lv portal/portal_lv.vpk game+mod portal/portal_sound_vo_english.vpk game+mod portal/portal_pak.vpk game |all_source_engine_paths|hl2/hl2_textures.vpk game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk game |all_source_engine_paths|hl2/hl2_sound_misc.vpk game |all_source_engine_paths|hl2/hl2_misc.vpk platform |all_source_engine_paths|platform/platform_misc.vpk // Now search loose files. We'll set the directory containing the gameinfo.txt file // as the first "mod" search path (after any user customizations). This is also the one // that's used when writing to the "mod" path. mod+mod_write+default_write_path |gameinfo_path|. // Add the Portal directory as a game search path. This is also where where writes // to the "game" path go. game+game_write portal // Where the game's binaries are gamebin portal/bin // Last, mount in shared HL2 loose files game |all_source_engine_paths|hl2 platform |all_source_engine_paths|platform } } }