"Haptics"
{
	"Movement"
	{
		"BasePlayer"
		{	
			"isEffect" "1"
			"group"			"movement"
			"Threshold"		"Player"
			"effecttype"		"Avatar"
			"msSampleRate" 		"14"
			"storedSamples"		"3"
			"gameMeterScale" 	"1"
			"msSmoothing"		"15"
			"VelocityScale" 	"-0.00075"
			
		}

		"BaseVehicle"
		{	
			"isEffect" "1"
			"group"			"movement"
			"Threshold"		"Jeep"
			"effecttype"		"Avatar"
			"msSampleRate" 		"10"
			"storedSamples"		"3"
			"gameMeterScale" 	"1"
			"msSmoothing"		"10"
			"VelocityScale" 	"-0.042"
		}

		"Airboat"
		{	
			"isEffect" "1"
			"group"			"movement"
			"Threshold"		"Airboat"
			"effecttype"		"Avatar"
			"msSampleRate" 		"10"
			"storedSamples"		"3"
			"gameMeterScale" 	"1"
			"msSmoothing"		"20"
			"VelocityScale" 	"-0.0005"
		}
		"ChoreoVehicle"
		{	
			"isEffect" "1"
			"group"			"movement"
			"Threshold"		"Choreo"
			"effecttype"		"Avatar"
			"msSampleRate" 		"8"
			"storedSamples"		"3"
			"gameMeterScale" 	"1"
			"msSmoothing"		"10"
			"VelocityScale" 	"-0.35"
		}
	}
	"Thresholds"
	{
		"Airboat"
		{
			"ScaleLow" "5"

			"LimitMid" ".2"
			"ScaleMid" "10"

			"LimitHigh" "200"
			"ScaleHigh" "10"

			"ScaleX" "1"
			"ScaleY" "2"
			"ScaleZ" "2"
		}
		"Jeep"
		{
			"ScaleLow" "24"

			"LimitMid" "100"
			"ScaleMid" "10"

			"LimitHigh" "600"
			"ScaleHigh" "10"
			
			"ScaleX" "0.045"
			"ScaleY" "0.045"
			"ScaleZ" "0.02"
		}
		"Choreo"
		{
			"ScaleLow" "7"

			"LimitMid" "1"
			"ScaleMid" "3"

			"LimitHigh" "2"
			"ScaleHigh" "2"

			"ScaleX" "0.38"
			"ScaleY" "0.38"
			"ScaleZ" "0.38"

		}
	}
	"Weapons"
	{

		"weapon_smg1"
		{
			"Activities"
			{
				"ACT_VM_SECONDARYATTACK" //Secondary attack
				{
					"isEffect" "1"
					"group"	"recoil"
					"msRamp" "5"
					"msSustain" "5"
					"msDecay" "10"
					"special" "NOISEENVELOPE2X"

					"force"
					{
						"x" "0"
						"y" "-10"
						"z" "20"
					}
				}
				"ACT_VM_RELOAD" //reload
				{
					"isEffect" "1"
					"group"	"movement"
					"msRamp" "200"
					"msRamp" "5"
					"msDecay" "120"

					"force"
					{
						"x" "0.5"
						"y" "1"
						"z" "0"
					}
					"chain" // clip remove
					{

						"msDelay" "270"
						"msRamp" "2"
						"msSustain" "10"
						"msDecay" "30"
						"special" "NOISEENVELOPE2X"
						"force"
						{
							"x" "-0.6"
							"y" "-0.9"
							"z" "0"
						}

					"chain" // clip insert
					{

						"msDelay" "700"
						"msRamp" "100"
						"msSustain" "2"
						"msDecay" "5"
						"special" "NOISEENVELOPE2X"
						"force"
						{
							"x" "0.7"
							"y" "1.1"
							"z" "0"
						}
					"chain" // clip slap
					{

						"msDelay" "900"
						"msRamp" "0"
						"msSustain" "20"
						"msDecay" "5"
						"force"
						{
							"x" "-0.4"
							"y" "-2"
							"z" "0"
						}
					"chain" // gun mass
					{

						"msDelay" "1000"
						"msRamp" "80"
						"msSustain" "40"
						"msDecay" "60"
						"force"
						{
							"x" "0"
							"y" "2"
							"z" "0"
						}
					"chain" // move left hand
					{

						"msDelay" "1100"
						"msRamp" "250"
						"msSustain" "200"
						"msDecay" "20"
						"force"
						{
							"x" "0.6"
							"y" "-0.1"
							"z" "0"
						}
					"chain" // regrab
					{

						"msDelay" "1350"
						"msRamp" "50"
						"msSustain" "0"
						"msDecay" "20"
						"special" "NOISEENVELOPE"
						"force"
						{
							"x" "1.1"
							"y" "-0.5"
							"z" "0"
						}
					}
					}
					}
					}
					}
					}
				}

			
			}
			"AnimationEvents"
			{
				"6001" //Muzzle flash
				{
					"isEffect" "1"
					"group"	"recoil"
					"msRamp" "1"
					"msSustain" "16"
					"msDecay" "1"

					"force"
					{
						"x" "0"
						"y" "1"
						"z" "12"
					}
				}
			}
		}

		"weapon_ar2"
		{
			"Activities"
			{
				"ACT_VM_SECONDARYATTACK" //Secondary attack
				{
					"isEffect" "1"
					"group"	"recoil"
					"special" "NOISEENVELOPE2X"
					"msRamp" "0"
					"msSustain" "80"
					"msDecay" "200"
					"force"
					{
						"x" "0"
						"y" "-2"
						"z" "4"
					}
				}
				"ACT_VM_FIDGET" //Charge
				{
					"isEffect" "1"
					"group"	"movement"
					"msRamp" "40"
					"msSustain" "20"
					"msDecay" "10"
					"force"
					{
						"x" "1"
						"y" "1"
						"z" "0"
					}
					"chain"
					{
					"isEffect" "1"
					"group"	"movement"
					"msDelay" "50"
					"msRamp" "40"
					"msSustain" "20"
					"msDecay" "10"
					"force"
					{
						"x" "-1"
						"y" "-1"
						"z" "0"
					}
					"chain"
					{
					"isEffect" "1"
					"group"	"movement"
					"msDelay" "100"
					"msRamp" "40"
					"msSustain" "20"
					"msDecay" "10"
					"force"
					{
						"x" "1.1"
						"y" "1.1"
						"z" "0"
					}
					"chain"
					{
					"isEffect" "1"
					"group"	"movement"
					"msDelay" "150"
					"msRamp" "40"
					"msSustain" "20"
					"msDecay" "10"
					"force"
					{
						"x" "-1.1"
						"y" "-1.1"
						"z" "0"
					}
					"chain"
					{
					"isEffect" "1"
					"group"	"movement"
					"msDelay" "200"
					"msRamp" "40"
					"msSustain" "20"
					"msDecay" "10"
					"force"
					{
						"x" "1.2"
						"y" "1.2"
						"z" "0"
					}
					"chain"
					{
					"isEffect" "1"
					"group"	"movement"
					"msDelay" "250"
					"msRamp" "40"
					"msSustain" "20"
					"msDecay" "10"
					"force"
					{
						"x" "-1.30"
						"y" "-1.30"
						"z" "0"
					}
					"chain"
					{
					"isEffect" "1"
					"group"	"movement"
					"msDelay" "300"
					"msRamp" "40"
					"msSustain" "20"
					"msDecay" "10"
					"force"
					{
						"x" "1.30"
						"y" "1.30"
						"z" "0"
					}
					}
					}
					}
					}
					}
					}
				}
				"ACT_VM_RELOAD"//reload
				{
					"isEffect" "1"
					"group"	"movement"
					// closer and left movement
					"msRamp" "50"
					"msSustain" "10"
					"msDecay" "10"
					"force"
					{
						"x" "-1"
						"y" "-0.5"
						"z" "1.5"
					}
					"chain" // arms opening
					{
						"msDelay" "75"
						"msRamp" "1"
						"msSustain" "2"
						"msDecay" "1"
						"force"
						{
							"x" "-0.75"
							"y" "0.75"
							"z" "-0.25"
						}
					"chain" // clip rise
					{

						"msDelay" "270"
						"msRamp" "2"
						"msSustain" "10"
						"msDecay" "30"
						"force"
						{
							"x" "0.1"
							"y" "1.5"
							"z" "0"
						}
					"chain" // old clip fall
					{

						"msDelay" "290"
						"msRamp" "10"
						"msSustain" "10"
						"msDecay" "10"
						"force"
						{
							"x" "0.2"
							"y" "-0.75"
							"z" "0"
						}
					"chain" // clip slap
					{

						"msDelay" "700"
						"msRamp" "0"
						"msSustain" "20"
						"msDecay" "5"
						"force"
						{
							"x" "0"
							"y" "0"
							"z" "-1.75"
						}
					"chain" // clip clicking in
					{

						"msDelay" "750"
						"msRamp" "2"
						"msSustain" "2"
						"msDecay" "2"
						"force"
						{
							"x" "0"
							"y" "0"
							"z" "-2.25"
						}
					"chain" // arms grabbing clip
					{

						"msDelay" "875"
						"msRamp" "1"
						"msSustain" "2"
						"msDecay" "1"
						"force"
						{
							"x" "0.35"
							"y" "-0.35"
							"z" "-0.25"
						}
					"chain" // spare round
					{

						"msDelay" "1050"
						"msRamp" "15"
						"msSustain" "90"
						"msDecay" "15"
						"force"
						{
							"x" "0.2"
							"y" "1."
							"z" "0"
						}
					"chain" // spare round click
					{

						"msDelay" "1350"
						"msRamp" "1"
						"msSustain" "1"
						"msDecay" "1"
						"force"
						{
							"x" "0.4"
							"y" "0.85"
							"z" "0"
						}
					"chain" // slide closing
					{

						"msDelay" "1625"
						"msRamp" "6"
						"msSustain" "6"
						"msDecay" "6"
						"force"
						{
							"x" "0.7"
							"y" "0"
							"z" "0"
						}
					}
					}
					}
					}
					}
					}
					}
					}
					}
					
				}
			}
			"AnimationEvents"
			{
				"21" //ar2 muzzle
				{
					"force"
					{
						"isEffect" "1"
						"group"	"recoil"
						"special" "NOISEENVELOPE8X"
						"msRamp" "0"
						"msDecay" "40"
						"x" "0"
						"y" "0"
						"z" "10"
					}
				}
			}
		}

		"weapon_shotgun"
		{
			"Activities"
			{ 
				"ACT_VM_RELOAD"//reload
				{
					"isEffect" "1"
					"group"	"movement"
					"msRamp" "30"
					"msSustain" "0"
					"msDecay" "0"
					"msDelay" "100"
					"special" "NOISEENVELOPE8X"
					"force"
					{
						"x" "0"
						"y" "2"
						"z" "-1"
					}
				}
				"ACT_VM_PRIMARYATTACK" //Primary attack
				{
					"isEffect" "1"
					"group"	"recoil"
					"msRamp" "6"
					"msSustain" "50"
					"msDecay" "5"
					"special" "NOISEENVELOPE4X"
					"force"
					{
						"x" "0"
						"y" "0.25"
						"z" "17"
					}
				}
				"ACT_VM_SECONDARYATTACK" //Secondary attack
				{
					"isEffect" "1"
					"group"	"recoil"
					"msRamp" "6"
					"msSustain" "60"
					"msDecay" "10"
					"special" "NOISEENVELOPE8X"
					"force"
					{
						"x" "0"
						"y" "0.25"
						"z" "20"
					}
				}
				"ACT_SHOTGUN_PUMP" //pump
				{
					"isEffect" "1"
					"group"	"movement"
					"msRamp" "200"
					"msSustain" "0"
					"msDelay" "65"
					"msDecay" "20"
					"special" "NOISEENVELOPE8X"
					"force"
					{
						"x" "0"
						"y" "0"
						"z" "4"
					}
				}
			}
		}

		"weapon_crossbow"
		{
			"Activities"
			{ 
				"ACT_VM_PRIMARYATTACK"
				{
					"isEffect" "1"
					"group"	"recoil"
					"msRamp" "20"
					"msSustain" "10"
					"msDecay" "10"
	
					"force"
					{
						"x" "0"
						"y" "0"
						"z" "22"
					}
				}
				"ACT_VM_RELOAD"
				{
					//Crossbow string flinging forward
						"msDelay" "50"
						"msRamp" "80"
						"msSustain" "10"
						"msDecay" "2"
						"force"
						{
							"x" "0"
							"y" "0"
							"z" "-2"
						}
					"chain"//Crossbow being pulled backwards
					{
						"msDelay" "150"
						"msRamp" "100"
						"msSustain" "80"
						"msDecay" "50"
						"force"
						{
							"x" "0"
							"y" "0"
							"z" "2.5"
						}
					"chain"//back of crossbow hit
					{
						"msDelay" "325"
						"msRamp" "10"
						"msSustain" "10"
						"msDecay" "10"
						"force"
						{
							"x" "0"
							"y" "0"
							"z" "1.5"
						}
					"chain"//Move hand right
					{
					"msDelay" "600"
					"msRamp" "80"
					"msSustain" "60"
					"msDecay" "40"
					"isEffect" "1"
					"group"	"movement"
	
					"force"
					{
						"x" "1.75"
						"y" "-0.1"
						"z" "0"
					}
					"chain"//bolt hitting crossbow
					{
						"msDelay" "890"
						"msRamp" "8"
						"msSustain" "8"
						"msDecay" "8"
						"force"
						{
							"x" "0"
							"y" "-2"
							"z" "0"
						}
					"chain"//bolt hitting crossbow click
					{
						"msDelay" "890"
						"msRamp" "1"
						"msSustain" "3"
						"msDecay" "1"
						"force"
						{
							"x" "0"
							"y" "-2"
							"z" "0"
						}
					}
					}
					}
					}
					}
				}
			}
			"AnimationEvents"
			{
			}
		}
		"weapon_pistol"
		{
			"Activities"
			{ 
				
				"ACT_VM_RELOAD"//reload
				{
					"isEffect" "1"
					"group"	"movement"
					// closer and left movement
					"msRamp" "50"
					"msSustain" "10"
					"msDecay" "10"
					"force"
					{
						"x" "-1"
						"y" "-0.5"
						"z" "0.5"
					}
					"chain" // clip click
					{
						"msDelay" "270"
						"msRamp" "2"
						"msSustain" "2"
						"msDecay" "2"
						"force"
						{
							"x" "-0.8"
							"y" "-2"
							"z" "0"
						}

					"chain" // clip fall
					{

						"msDelay" "270"
						"msRamp" "2"
						"msSustain" "10"
						"msDecay" "30"
						"force"
						"special" "NOISEENVELOPE4X"
						{
							"x" "-0.3"
							"y" "-0.5"
							"z" "0"
						}

					"chain" // clip insert
					{

						"msDelay" "500"
						"msRamp" "100"
						"msSustain" "2"
						"msDecay" "5"
						"special" "NOISEENVELOPE4X"

						"force"
						{
							"x" "0.3"
							"y" "1"
							"z" "0"
						}
					"chain" // clip slap
					{

						"msDelay" "900"
						"msRamp" "0"
						"msSustain" "20"
						"msDecay" "5"
						"force"
						{
							"x" "-0.4"
							"y" "-2"
							"z" "0"
						}
					"chain" // clip click
					{
						"msDelay" "925"
						"msRamp" "2"
						"msSustain" "2"
						"msDecay" "2"
						"force"
						{
							"x" "0.8"
							"y" "0.8"
							"z" "0"
						}
					"chain" // slide click
					{
						"special" "NOISEENVELOPE2X"

						"msDelay" "970"
						"msRamp" "0"
						"msSustain" "20"
						"msDecay" "5"
						"force"
						{
							"x" "0"
							"y" "0"
							"z" "-2"
						}
					}
					}
					}
					}
					}
					}
					
				}
			}
			"AnimationEvents"
			{
				"21" //pistol muzzle
				{
					"isEffect" "1"
					"group"	"recoil"
					"msRamp" "0"
					"msSustain" "10"
					"msDecay" "0"
					"special" "NOISEENVELOPE2X"

					"force"
					{
						"x" "0"
						"y" "-1"
						"z" "16"
					}
				}
			}
		}

		"weapon_357"
		{
			"Activities"
			{ 
				"ACT_VM_PRIMARYATTACK"//Primary attack
				{
					"isEffect" "1"
					"group"	"recoil"
	
					"msRamp" "10"
					"msSustain" "30"
					"msDecay" "10"
					"force"
					{
						"x" "0"
						"y" "2"
						"z" "18"
					}
				}
				"ACT_VM_RELOAD"//reload
				{
					"isEffect" "1"
					"group"	"movement"
					"msRamp" "80"
					"msSustain" "50"
					"msDecay" "30"
					"force"
					{
						"x" "-1.5"
						"y" "-0.8"
						"z" "-0.8"
					}
					"chain" // press revolver release
					{
						"msDelay" "420"
						"msRamp" "50"
						"msSustain" "10"
						"msDecay" "0"
						"force"
						{
							"x" "0"
							"y" "0"
							"z" "-2"
						}
					"chain" // small sway right
					{
						"msDelay" "820"
						"msRamp" "20"
						"msSustain" "5"
						"msDecay" "50"
						"force"
						{
							"x" "2"
							"y" "1"
							"z" "1"
						}
					"chain" // large sway left
					{
						"msDelay" "890"
						"msRamp" "80"
						"msSustain" "10"
						"msDecay" "80"
						"force"
						{
							"x" "-3"
							"y" "-2"
							"z" "1"
						}
					"chain" // push bullets out
					{
						"msDelay" "1240"
						"msRamp" "5"
						"msSustain" "50"
						"msDecay" "1"
						"special" "NOISEENVELOPE2X"
						"force"
						{
							"x" "0.65"
							"y" "0.5"
							"z" "1"
						}
					"chain" // push bullets in
					{
						"msDelay" "2100"
						"msRamp" "30"
						"msSustain" "60"
						"msDecay" "30"
						"special" "NOISEENVELOPE2X"

						"force"
						{
							"x" "-1"
							"y" "-0.5"
							"z" "-2.5"
						}
					"chain" // large sway right
					{
						"msDelay" "2400"
						"msRamp" "80"
						"msSustain" "0"
						"msDecay" "80"
						"force"
						{
							"x" "3"
							"y" "2"
							"z" "-1"
						}
					"chain" // click
					{
						"msDelay" "2500"
						"msRamp" "1"
						"msSustain" "1"
						"msDecay" "1"
						"force"
						{
							"x" "1.5"
							"y" "1"
							"z" "-0.5"
						}
					"chain" // revolver spin
					{
						"special" "NOISEENVELOPE4X"
						"msDelay" "2800"
						"msRamp" "80"
						"msSustain" "0"
						"msDecay" "300"
						"force"
						{
							"x" "2"
							"y" "-4"
							"z" "-2"
						}
					}
					}
					}
					}
					}
					}
					}
					}
				}
			}
			"AnimationEvents"
			{
			}
		}

		"weapon_rpg"
		{
			"Activities"
			{ 
				"ACT_VM_PRIMARYATTACK"//Primary attack
				{
					"isEffect" "1"
					"group"	"recoil"
					"msRamp" "10"
					"msSustain" "00"
					"msDecay" "40"
	
					"force"
					{
						"x" "0"
						"y" "0"
						"z" "5"
					}
				}
				
				"ACT_VM_RELOAD"//reload
				{
					"isEffect" "1"
					"group"	"movement"
					// closer and left movement
					"msRamp" "50"
					"msSustain" "10"
					"msDecay" "10"
					"force"
					{
						"x" "-1"
						"y" "-0.5"
						"z" "0.5"
					}
					"chain" // lower
					{

						"msDelay" "170"
						"msRamp" "20"
						"msSustain" "190"
						"msDecay" "30"
						"force"
						{
							"x" "-0.3"
							"y" "1.0"
							"z" "0"
						}

					"chain" // clip insert
					{

						"special" "NOISEENVELOPE8X"
						"msDelay" "800"
						"msRamp" "100"
						"msSustain" "50"
						"msDecay" "50"
						"force"
						{
							"x" "0.3"
							"y" "1.0"
							"z" "2"
						}

					"chain" // clip slap
					{

						"msDelay" "1000"
						"msRamp" "30"
						"msSustain" "10"
						"msDecay" "20"
						"force"
						{
							"x" "0.1"
							"y" "0.4"
							"z" "1"
						}
					"chain" // raise
					{

						"msDelay" "1150"
						"msRamp" "80"
						"msSustain" "170"
						"msDecay" "20"
						"force"
						{
							"x" "0"
							"y" "-0.7"
							"z" "0.1"
						}
					}
					}
					}
					}
					
				}
			}
			"AnimationEvents"
			{
				"5001" //rocket muzzle
				{
					"isEffect" "1"
					"group"	"recoil"
					"msRamp" "100"
					"msSustain" "0"
					"msDecay" "80"

					"force"
					{
						"x" "0"
						"y" "1"
						"z" "8"
					}
				"chain"//Gun Moving Down
				{
				"isEffect" "1"
					"group"	"recoil"
					"msDelay" "275"
					"msRamp" "100"
					"msSustain" "40"
					"msDecay" "80"

					"force"
					{
						"x" "0"
						"y" "-1.35"
						"z" "0"
					}	
				"chain"//Gun Moving up
				{
				"isEffect" "1"
					"group"	"recoil"
					"msDelay" "435"
					"msRamp" "100"
					"msSustain" "20"
					"msDecay" "80"

					"force"
					{
						"x" "0"
						"y" "1.2"
						"z" "0"
					}
					"chain"//Gun Moving down
				{
				"isEffect" "1"
					"group"	"recoil"
					"msDelay" "575"
					"msRamp" "100"
					"msSustain" "20"
					"msDecay" "80"

					"force"
					{
						"x" "0"
						"y" "-1.2"
						"z" "0"
					}
				}
				}
				}
				}
			}
		}

		"weapon_crowbar"
		{
			"Activities"
			{ 
				"ACT_VM_MISSCENTER"//Primary attack
				{
					"isEffect" "1"
					"group"	"movement"
					"msRamp" "5"
					"msSustain" "20"
					"msDecay" "200"
					"special" "NOISEENVELOPE"
	
					"force"
					{
						"x" "-1"
						"y" "-1"
						"z" "1"
					}
				}
				"ACT_VM_HITCENTER"//Primary attack HIT
				{
					"isEffect" "1"
					"group"	"recoil"
					"msRamp" "2"
					"msSustain" "60"
					"msDecay" "10"
	
					"force"
					{
						"x" "0"
						"y" "0"
						"z" "12"
					}
				}
			}
			"AnimationEvents"
			{
			}
		}

		"weapon_frag"
		{
			"Activities"
			{ 
				"ACT_VM_SECONDARYATTACK"//squeeze
				{
					"isEffect" "1"
					"group"	"movement"
					"msRamp" "280"
					"msDecay" "180"
	
					"force"
					{
						"x" "0"
						"y" "-0.5"
						"z" "3"
					}
				}
				"ACT_VM_THROW"//throw
				{
					"isEffect" "1"
					"group"	"movement"
					"msRamp" "150"
					"msDecay" "30"
	
					"force"
					{
						"x" "0"
						"y" "0.75"
						"z" "6"
					}
				}
				"ACT_VM_DRAW"//pull pin and place in hand
				{
					
					"isEffect" "1"
					"group"	"movement"
					"msRamp" "150"
					"msDecay" "30"
	
					"force"
					{
						"x" "0"
						"y" "-0.85"
						"z" "2"
					}
					"chain"
					{
						"msDelay" "580"
						"msRamp" "20"
						"msDecay" "30"
						"special" "NOISEENVELOPE8X"
	
						"force"
						{
							"x" "-1"
							"y" "0.85"
							"z" "1"
						}
					"chain"
					{
						"msDelay" "600"
						"msRamp" "80"
						"msDecay" "30"
						"special" "NOISEENVELOPE2X"
	
						"force"
						{
							"x" "2"
							"y" "0.85"
							"z" "1"
						}
					}
					}
				}
				"ACT_VM_PULLBACK_HIGH"//pull back for throw
				{
					"isEffect" "1"
					"group"	"movement"
					"msRamp" "130"
					"msDecay" "30"
	
					"force"
					{
						"x" "-1"
						"y" "-2"
						"z" "-0.7"
					}
				}
				"ACT_VM_HAULBACK"//toss
				{
					"isEffect" "1"
					"group"	"movement"
					"msRamp" "150"
					"msDecay" "30"
	
					"force"
					{
						"x" "0"
						"y" "1.75"
						"z" "2"
					}
				}
				"ACT_VM_PULLBACK_LOW"//start toss
				{
					"isEffect" "1"
					"group"	"movement"
					"msRamp" "130"
					"msDecay" "30"
	
					"force"
					{
						"x" "0"
						"y" "-1"
						"z" "-0.7"
					}
				}

			}
			"AnimationEvents"
			{
			}
		}

		"weapon_physcannon"
		{
			"Activities"
			{ 
				"ACT_VM_PRIMARYATTACK"//Primary attack
				{
					"isEffect" "1"
					"group"	"recoil"
					"msRamp" "5"
					"msSustain" "20"
					"msDecay" "200"
	
					"force"
					{
						"x" "0"
						"y" "0"
						"z" "2"
					}
				}
				"ACT_VM_SECONDARYATTACK"//Primary attack HIT
				{
					"isEffect" "1"
					"group"	"recoil"
					"msRamp" "100"
					"msSustain" "20"
					"msDecay" "200"
	
					"force"
					{
						"x" "0"
						"y" "0"
						"z" "15"
					}
				}
			}
			"AnimationEvents"
			{
			}
		}

		"weapon_bugbait"
		{
			"Activities"
			{ 
				"ACT_VM_SECONDARYATTACK"//squeeze
				{
					"isEffect" "1"
					"group"	"movement"
					"msRamp" "280"
					"msDecay" "180"
					"special" "NOISEENVELOPE8X"
	
					"force"
					{
						"x" "0"
						"y" "-0.5"
						"z" "3"
					}
				}
				"ACT_VM_THROW"//throw
				{
					"isEffect" "1"
					"group"	"movement"
					"msRamp" "180"
					"msDecay" "80"
	
					"force"
					{
						"x" "0"
						"y" "-1.5"
						"z" "4"
					}
				}
				"ACT_VM_HAULBACK"//pull back for throw
				{
					"isEffect" "1"
					"group"	"movement"
					"msRamp" "180"
					"msDecay" "30"
	
					"force"
					{
						"x" "0"
						"y" "2"
						"z" "-0.7"
					}
				}

			}
			"AnimationEvents"
			{
			}
		}

		
	}


}




