<Materials>

 <CellData
	name="rainbow"
	ui_name="rainbow"
  	tags="[liquid],[water],[magic_liquid],[impure]"
	burnable="0"
	density="5"
	cell_type="liquid"
	wang_color="80ff024e"
	generates_smoke="0"
	liquid_gravity="0.8"
	liquid_sand="0"
	gfx_glow="150"
	on_fire="0"
	requires_oxygen="0"
	lifetime="300"
	>
<Graphics 
	texture_file="mods/example/files/materials_gfx/rainbow.png" 
	color="88E8BD5C" >
    </Graphics>
	<ParticleEffect
		vel.y="2.86"
		vel_random.min_x="-6"
		vel_random.max_x="6"
		vel_random.min_y="-2.9"
		vel_random.max_y="3.2"
		render_on_grid="1"
		probability="0.6"
		count.min="0"
		count.max="1"
	>
	</ParticleEffect>
  </CellData>

</Materials>