<Entity name="$projectile_default">

	<MaterialSeaSpawnerComponent
	    size.x="300"
	    size.y="256"
	    offset.x="0"
	    offset.y="158"
	    speed="10"
	    noise_threshold="0.0"
	    material="water_swamp" >
	</MaterialSeaSpawnerComponent>

	<LifetimeComponent
		lifetime="300">
	</LifetimeComponent>
	
	<ParticleEmitterComponent 
		emitted_material_name="water_swamp"
		gravity.y="0.0"
		lifetime_min="6"
		lifetime_max="8"
		count_min="8"
		count_max="8"
		render_on_grid="1"
		fade_based_on_lifetime="1"
		area_circle_radius.min="0"
		area_circle_radius.max="0"
		cosmetic_force_create="0"
		airflow_force="0.51"
		airflow_time="1.01"
		airflow_scale="0.05"
		x_pos_offset_min="0"
		x_pos_offset_max="0"
		y_pos_offset_min="0"
		y_pos_offset_max="0"
		emission_interval_min_frames="1"
		emission_interval_max_frames="1"
		emit_cosmetic_particles="1"
		image_animation_file="data/particles/image_emitters/sea_oil.png"
		image_animation_speed="5"
		image_animation_loop="0"
		is_emitting="1" >
	</ParticleEmitterComponent>

    <MusicEnergyAffectorComponent
    	energy_target="1">
    </MusicEnergyAffectorComponent>

	<AudioComponent
		file="mods/example/files/my_mod_audio.bank"
      	event_root="snd_mod"
		set_latest_event_position="1" >
	</AudioComponent>

</Entity>

