function OnWorldPostUpdate() 
  if _cheat_gui_main then _cheat_gui_main() end
end

function OnPlayerSpawned( player_entity )
  print("OnPlayerSpawned require check:")
  if not require then
    print("NO require.")
  else
    print("YES require.")
  end
  dofile("data/hax/cheatgui.lua")
end
