# UI texts # Language Info LANGUAGE = en COUNTRY = US # Tabbed HEADER_CONFIG = Configuration HEADER_MASS_IMPORT = Im- / Export HEADER_ITEM_TRANS = Stash Transfer HEADER_CHAR_TRANS = Char Transfer HEADER_CRAFTING = Crafting HEADER_CHAR_EDIT = Char Editor HEADER_COLLECTION = Collection HEADER_SEL_ITEM = Items HEADER_SEL_COMPONENT = Components HEADER_SEL_DAMAGE = Damage Types HEADER_CHAR_DATA = Character Data HEADER_SHRINE_RIFT = Shrines & Rifts HEADER_MASTERY_INFO = Mastery Info HEADER_MASTERY_1 = Mastery 1 HEADER_MASTERY_2 = Mastery 2 HEADER_ITEM_COLL = Item Collection HEADER_SET_COLL = Set Collection TXT_LOADING = Loading... HEADER_SRCH_ITEM_TYPE = Item Type HEADER_SRCH_ITEM_DAMAGE = Damage Types HEADER_SRCH_ITEM_ATTRIB = Item Attributes # Config ERRORS = Errors during operation MESSAGES = Messages during operation ERROR = Error INFORMATION = Information QUESTION = Question SUCCESS = Success ERR_UNEXPECTED = Unexpected error encountered ERR_EXCEPTION = Exception encountered ERR_WRONG_DIR = Wrong directory ERR_SPEC_DIRS = Please specify the directories first ERR_SETTINGS_SAVE = Error while saving the settings SUCC_SETTINGS_SAVE = Settings saved ERR_DB_IMPORT = Error while importing the database SUCC_DB_IMPORT = Database imported ERR_DB_NOT_IMPORTED = Please import the database first ERR_SETTINGS_SAVE = Error while saving the settings SUCC_SETTINGS_SAVE = Settings saved ERR_TEX_CONVERT = Error during texture conversion SUCC_TEX_CONVERT = Textures converted BRD_GENERAL = General Settings BRD_RESTRICT = Restrictions BRD_AFFIX_COMBI = Affix Combinations BTN_SAVE_SETTINGS = Save settings BTN_DB_IMPORT = Import database BTN_DB_EXPORT = Export ARZ data BTN_TEXTURE_CONVERT = Convert Textures BTN_DEVOTION_LIST = Extract Devotions TXT_GD_INSTALL_DIR = Grim Dawn installation directory TXT_GD_SAVE_DIR = Grim Dawn save game directory TXT_GDSTASH_DB_DIR = GD Stash database directory TXT_DB_EXPORT_DIR = ARZ extraction directory TXT_BUFFER_TYPE = Buffering mode TXT_BUFFER_TYPE_01 = None TXT_BUFFER_TYPE_02 = Standard (64-bit JVM only) TXT_BUFFER_TYPE_03 = Custom (32-bit JVM, if enough heap space) TXT_MOD_SEL = Selected Mod TXT_MOD_STANDALONE = Total Conversion Mod TXT_LOCALIZATION = Grim Dawn Localization file TXT_LANG_COUNTRY = Language TXT_LOOK_FEEL = Look & Feel TXT_FONT_SIZE = Font size TXT_GRAPHIC_SCALE = Graphic scale TXT_MINIMIZE_TRAY = Minimize to system tray TXT_ALLOW_EDIT = Allow item & char editing TXT_TRANSFER_SC_HC = Transfer items between SC and HC TXT_TRANSFER_SOUL = Transfer soulbound items between chars TXT_AFFIX_VALID = Valid combinations only TIP_AFFIX_VALID = Only allows prefix and suffix combinations that are possible in Grim Dawn TXT_AFFIX_ALL_COMB = All combinations of valid affixes TIP_AFFIX_ALL_COMB = Allows all combinations of valid prefixes and suffixes on an item, even if the combination itself is not valid TXT_AFFIX_ALL_AFFIX = No restrictions TIP_AFFIX_ALL_AFFIX = Allows all affixes on an item, even if they are not valid for the item, e.g. 2H affixes on a 1H weapon TXT_COMPLETE_ALL = Allow all completion bonuses TIP_COMPLETE_ALL = Allows all completion bonuses for relics TXT_BLACKSMITH_ALL = Allow blacksmith bonus on all items TXT_DB_STASH_TRANS = Transfer from DB to stash TXT_DB_TRANS_COPY = Copy TXT_DB_TRANS_MOVE = Move PROG_LOAD_ARCS = Loading archive files PROG_EXP_ARCS = Exporting .arc files PROG_DEC_DB_ARZ = Decompressing Grim Dawn database PROC_IMP_DB_ARZ = Importing Grim Dawn database PROG_DEC_GDX1_ARZ = Decompressing Ashes of Malmouth database PROC_IMP_GDX1_ARZ = Importing Ashes of Malmouth database PROG_DEC_GDX2_ARZ = Decompressing Forgotten Gods database PROC_IMP_GDX2_ARZ = Importing Forgotten Gods database PROG_DEC_GDX3_ARZ = Decompressing Fangs of Asterkarn database PROC_IMP_GDX3_ARZ = Importing Fangs of Asterkarn database PROC_IMP_MOD = Importing mod data PROC_UPD_STASH = Updating DB Stash PROC_EXP_DB_ARZ = Exporting database.arz PROC_IMP_IMAGES = Importing images PROG_LOAD_STASH = Loading shared stashes PROG_CONVERT_TEX = Converting texture files # Craft TXT_STASH_HARDCORE = Hardcore (.gsh) TXT_STASH_SOFTCORE = Softcore (.gst) TXT_STASH_HC_BASE = HC Vanilla (.bsh) TXT_STASH_SC_BASE = SC Vanilla (.bst) TXT_STASH_HC_AOM = HC AoM (.csh) TXT_STASH_SC_AOM = SC AoM (.cst) TXT_STASH_HC_FG = HC FG (.dsh) TXT_STASH_SC_FG = SC FG (.dst) TXT_STASH_SELECT_MOD = {0} [{1}] TXT_STASH_SELECT_MAIN = {0} ERR_SEL_ITEM_TYPE = Please select at least one item type ERR_SEL_DMG_CLASS = Please select at least one damage class ERR_SEL_DMG_TYPE = Please select at least one damage type ERR_SEL_DMG_COMBI = The selected combination does not exist ERR_STASH_SAVE = Error while saving stash file SUCC_STASH_SAVE = Stash saved BTN_SEARCH = Search BTN_EXPORT = Export BTN_FILTER = Filter BTN_CLEAR = Clear BTN_STASH_SAVE = Save stash BTN_RELOAD = Reload BTN_HELP = Help # Item TXT_NAME = Name TXT_SET = Set TXT_LEVEL = Level TXT_ITEM = Item TXT_RARITY = Rarity TXT_PREFIX = Prefix TXT_SUFFIX = Suffix TXT_MODIFIER = Modifier TXT_COMPLETION = Completion TXT_SEED = Seed TXT_CHAR_NAME = Character Name TXT_COUNT = Count TXT_NUM_ITEM = # Item TXT_NUM_ITEM_CLASS = # Type TXT_NUM_PREFIX = # Prefix TXT_LEVEL_PREFIX = Level Prefix TXT_NUM_SUFFIX = # Suffix TXT_LEVEL_SUFFIX = Level Suffix TIP_NUM_ITEM = Number of identical items with same affixes stored in the DB TIP_NUM_ITEM_CLASS = Number of items of the same type with same affixes stored in DB TIP_NUM_PREFIX = Number of identical items with same prefix stored in the DB TIP_LEVEL_PREFIX = Level of the item prefix TIP_NUM_SUFFIX = Number of identical items with same suffix stored in the DB TIP_LEVEL_SUFFIX = Level of the item suffix # Character TXT_CHAR_SEX_MALE = Male TXT_CHAR_SEX_FEMALE = Female TXT_DIFF_NORMAL = Normal TXT_DIFF_ELITE = Elite TXT_DIFF_ULTIMATE = Ultimate TXT_DIFF_ASPIRANT = Aspirant TXT_DIFF_CHALLENGER = Challenger TXT_DIFF_GLADIATOR = Gladiator ERR_CHAR_SAVE = Error while saving character SUCC_CHAR_SAVE = Character saved BTN_CHAR_SAVE = Save char BTN_ITEM_DEL_CHAR = Delete item from char TXT_CHAR_MASTERY_POINTS = {0} Points TXT_CHAR_HARDCORE_SHORT = HC TXT_CHAR_SOFTCORE_SHORT = SC TXT_CHAR_AOM_SHORT = AoM TXT_CHAR_FG_SHORT = FG TXT_CHAR_FOA_SHORT = FoA TXT_CHAR_GD_SHORT = GD TXT_CHAR_SELECT = {0} [{1}, {2}, {3} {4}, {5,number,integer}] TXT_CHAR_STASH = Char Stash TXT_CHAR_INVENTORY = Inventory TXT_CHAR_BAGS = Bags TXT_CHAR_DATA = Character Data TXT_DEVOTION_SKILLS = Devotions Skills TXT_COL_DEVOTION = Devotion TXT_COL_LEVEL = Level TXT_CHAR_RIFTS = Rifts TXT_CHAR_SHRINES = Shrines ERR_CHAR_EXISTS = The character already exists, select it instead. # Item Import Table TXT_IMPORT = Import TXT_SELECT = Selected TXT_VALID = Valid TXT_PICTURE = Picture TXT_ITEM_NAME = Item Name TXT_COMPONENT_COUNT = Count TXT_COMPONENT = Component TXT_COMPLETION_BONUS = Completion Bonus TXT_ENCHANTMENT = Augment BTN_SEL_ALL = Select all BTN_SEL_VALID = Select valid only BTN_UNSEL_ALL = Unselect all # Log Table TXT_TYPE = Type TXT_MESSAGE = Message BTN_OK = Ok # Mass Import ERR_FILE_NOT_EXIST = File does not exist ERR_ITEM_NO_SEL = No items selected ERR_IMPORT = Errors during import SUCC_IMPORT = Import successful ERR_EXPORT = Error while exporting the items SUCC_EXPORT = Items have been exported ERR_STORE = Errors while storing the items SUCC_STORE = Items stored TXT_GD_STASH = GD Stash TXT_ITEM_ASSISTANT = Item Assistant BRD_DIRECTORY = Directory BRD_IMPORT_ITEMS = Import items BRD_EXPORT_DB = Export DB BTN_SET_IMPORT_DIR = Set Import directory BTN_LOAD_TRANSFER = Load items from dir BTN_LOAD_GDS_FILE = Load GD Stash file BTN_LOAD_IAS_FILE = Load Item Assistant file BTN_IMPORT_ITEMS = Import items BTN_EXPORT_GDS_FILE = Export DB stash BRD_TRANSMUTES = Illusions BTN_TRANSMUTE_ADD = Add collected illusions BTN_TRANSMUTE_FULL = Add all illusions ERR_TRANSMUTE_ADD = Error while adding collected illusions SUCC_TRANSMUTE_ADD = Collected illusions added ERR_TRANSMUTE_FULL = Error while adding all illusions SUCC_TRANSMUTE_FULL = All illusions added BRD_BLUEPRINTS = Blueprints BTN_BLUEPRINT_FULL = Add all blueprints ERR_BLUEPRINT_FULL = Error while adding all blueprints SUCC_BLUEPRINT_FULL = All blueprints added BRD_ITEMS_CLIPBOARD = Copy items to clipboard BTN_UNQIUES_CLIPBOARD = Unique items to clipboard TXT_UNIQUES_TO_CLIPBOARD = Unqiue items have been copied to the clipboard BTN_LEGEND_CLIPBOARD = Legendary items to clipboard TXT_LEGEND_TO_CLIPBOARD = Legendary items have been copied to the clipboard # Main TXT_CONFIG_IMPORT = Please configure the program and import the database TXT_CONFIGURE_PROG = Please configure the program TXT_IMPORT_DB = Please import the database ERR_STASH_LOAD = Error loading stashes SUCC_STASH_LOAD = Stashes loaded ERR_INIT_DB = Could not initialize the database TXT_SAVE_CHANGES_STASH = Stashes have changed. Save changes ? TXT_SAVE_CHANGES_CHAR = Characters have changed. Save changes ? TXT_SAVE_CHANGES_ALL = Characters and stashes have changed. Save changes ? TXT_RELOAD_STASH = Stash changes have not been saved yet. Reload anyway ? BTN_QUIT = Quit MENU_EXIT = Exit MENU_SHOW = Show # Stash BTN_SAVE = Save BTN_YES = Yes BTN_NO = No # Transfer ERR_ITEM_STORED = Error while storing item SUCC_ITEM_STORED = Item stored ERR_ITEM_DELETED = Error while deleting item SUCC_ITEM_DELETED = Item deleted BTN_ITEM_DEL_DB = Delete item from DB BTN_ITEM_COPY_DB = Copy item to DB BTN_ITEM_MOVE_DB = Move item to DB BTN_ITEM_DEL_STASH = Delete item from stash BTN_PAGE_COPY_DB = Copy entire page to DB BTN_PAGE_MOVE_DB = Move entire page to DB BTN_PAGE_DEL = Delete entire page TXT_MOD = Mod ERR_STASH_EXISTS = The stash already exists, select it instead. INFO_GD_RUNNING = Grim Dawn is running INFO_GD_CLOUD_SAVE = You cannot save cloud-saves while Grim Dawn is running. INFO_GD_CLOSE = Please close Grim Dawn first. # Collect TXT_HARDCORE = Hardcore TXT_SOFTCORE = Softcore TXT_COLL_OVERVIEW = Collection Overview TXT_ITEM_COUNT = {0,number,integer} / {1,number,integer} TXT_ITEM_PERCENT = {0,number,#.#} % BTN_FILTER_ALL = All items BTN_FILTER_FOUND = Found items BTN_FILTER_MISS = Missing items # Search TXT_NONE = None TXT_ITEM_ALL = All Items TXT_WEAPON_ALL = All Weapons TXT_ARMOR_JEWEL_ALL = All Armor and Accessories TXT_ARMOR_ALL = All Armor TXT_JEWEL_ALL = All Accessories TXT_WEAPON_MELEE = Melee Weapons TXT_WEAPON_MELEE_1H = 1H Melee Weapons TXT_WEAPON_MELEE_2H = 2H Melee Weapons TXT_WEAPON_CASTER = Caster Weapons TXT_WEAPON_RANGED = Ranged Weapons TXT_SKILL_BONUS = Skill Bonus TXT_SKILL_MODIFIER = Skill Modifier TXT_ITEM_SKILL = Item Skill TXT_DAMAGE_CONVERSION = Damage Conversion TXT_DMG_CONV_FROM = Convert from TXT_DMG_CONV_TO = Convert to TXT_ITEMSET_ALL = All sets TXT_SKILL_ALL = All skills TXT_ALL_SKILLS_MASTERY = Any skill of {0} TXT_RBSEL_AND = AND TXT_RBSEL_AND_TIP = Selects items that meet all criteria TXT_RBSEL_OR = OR TXT_RBSEL_OR_TIP = Selects items that meet at least one criteria # Button Mnemonics, have to be A to Z MNC_SEARCH = S MNC_SEARCH_SECOND = E MNC_FILTER = F MNC_CLEAR = C MNC_STASH_SAVE = S MNC_RELOAD = R MNC_HELP = H MNC_ITEM_DEL_DB = D MNC_ITEM_COPY_DB = C MNC_ITEM_MOVE_DB = M MNC_ITEM_DEL_STASH = D MNC_ITEM_DEL_CHAR = D MNC_FILTER_ALL = A MNC_FILTER_FOUND = F MNC_FILTER_MISS = M MNC_CHAR_SAVE = S # Mods TXT_MOD_CAT = Cat TXT_MOD_D2 = D2 TXT_MOD_D3 = D3 TXT_MOD_GQ = TQ TXT_MOD_NCFF = NCFF TXT_MOD_ZEN = Zenith