# Grim Dawn specific texts
# Masteries
TXT_MASTERY                           = Mastery
CLASS_ARCANIST                        = Arcanist
CLASS_DEMOLITION                      = Demolitionist
CLASS_NIGHTBLADE                      = Nightblade
CLASS_OCCULTIST                       = Occultist
CLASS_SHAMAN                          = Shaman
CLASS_SOLDIER                         = Soldier
# Weapon types
TXT_TYPE_WEAPON                       = Weapon Types
TYPE_WEAPON_AXE                       = Axe
TYPE_WEAPON_AXE_2H                    = Axe (2H)
TYPE_WEAPON_DAGGER                    = Dagger
TYPE_WEAPON_MACE                      = Mace
TYPE_WEAPON_MACE_2H                   = Mace (2H)
TYPE_WEAPON_SCEPTER                   = Scepter
TYPE_WEAPON_SPEAR                     = Spear
TYPE_WEAPON_SPEAR_2H                  = Spear (2H)
TYPE_WEAPON_STAFF                     = Staff
TYPE_WEAPON_STAFF_2H                  = Staff (2H)
TYPE_WEAPON_SWORD                     = Sword
TYPE_WEAPON_SWORD_2H                  = Sword (2H)
TYPE_WEAPON_RANGED                    = Ranged
TYPE_WEAPON_RANGED_2H                 = Ranged (2H)
TYPE_WEAPON_SHIELD                    = Shield
TYPE_WEAPON_OFFHAND                   = Off-Hand
CATEGORY_WEAPON_2H                    = Two-Hand
CATEGORY_WEAPON_1H                    = One-Hand
# Armor types
TXT_TYPE_ARMOR                        = Armor Types
TYPE_ARMOR_HEAD                       = Helm
TYPE_ARMOR_SHOULDERS                  = Shoulders
TYPE_ARMOR_CHEST                      = Chest Armor
TYPE_ARMOR_HANDS                      = Gloves
TYPE_ARMOR_LEGS                       = Pants
TYPE_ARMOR_FEET                       = Boots
TYPE_ARMOR_BELT                       = Belt
TYPE_ARMOR_AMULET                     = Amulet
TYPE_ARMOR_RING                       = Ring
TYPE_ARMOR_MEDAL                      = Medal
CATEGORY_ARMOR_HEAVY                  = Heavy
CATEGORY_ARMOR_CASTER                 = Caster
# Misc types
TXT_TYPE_ITEM_MISC                    = Misc. Types
TYPE_ITEM_COMPONENT                   = Component
TYPE_ITEM_COMPONENT_PARTIAL           = Partial Component
TYPE_ITEM_ENCHANTMENT                 = Augment
TYPE_ITEM_ARTIFACT                    = Relic
TYPE_ITEM_BLUEPRINT                   = Blueprint
TYPE_ITEM_POTION                      = Potion
TYPE_ITEM_SCROLL                      = Elixir
TYPE_ITEM_FACTION                     = Faction Booster
TYPE_ITEM_NOTE                        = Note
TYPE_ITEM_QUEST                       = Quest Item
TYPE_ITEM_USEABLE_SKILL               = Skill Potions
CATEGORY_ARTIFACT_EMPOWERED           = Empowered
CATEGORY_ARTIFACT_TRANSCENDED         = Transcended
CATEGORY_ARTIFACT_MYTHICAL            = Mythical
# Armor classes
TXT_ARMOR_CLASS                       = Armor Classes
ARMOR_CLASS_CASTER                    = Caster
ARMOR_CLASS_LIGHT                     = Light
ARMOR_CLASS_HEAVY                     = Heavy
# Affix rarities
TXT_RARITY_AFFIX                      = Affix Rarity
RARITY_AFFIX_MAGICAL                  = Magical
RARITY_AFFIX_RARE                     = Rare
RARITY_AFFIX_EPIC                     = Epic
# Artifact rarities
TXT_RARITY_ARTIFACT                   = Relic Rarity
RARITY_ARTIFACT_LESSER                = Lesser
RARITY_ARTIFACT_GREATER               = Greater
RARITY_ARTIFACT_DIVINE                = Divine
# Item rarities
TXT_RARITY_ITEM                       = Item Rarity
RARITY_ITEM_BROKEN                    = Broken
RARITY_ITEM_COMMON                    = Common
RARITY_ITEM_MAGICAL                   = Magical
RARITY_ITEM_RARE                      = Rare
RARITY_ITEM_EPIC                      = Epic
RARITY_ITEM_LEGENDARY                 = Legendary
CATEGORY_RARITY_MAGICAL               = Magic
CATEGORY_RARITY_RARE                  = Rare
CATEGORY_RARITY_EPIC                  = Epic
CATEGORY_RARITY_LEGENDARY             = Legendary
# Ascended
TXT_ASCENDED                          = Ascended
TXT_ASCENDED_BONUS                    = Ascended Bonus
# Soulbound
TXT_SOULBOUND_ITEM                    = Soulbound
SOULBOUND_ALL                         = All items
SOULBOUND_ONLY                        = Soulbound
SOULBOUND_NON                         = Non-Bound
# Item info
TXT_ITEM_INFO                         = Item Info
TXT_SET_INFO                          = Set Info
TXT_SLOT_INFO                         = Enhancement Slots
TXT_DAMAGE_INFO                       = Damage Info
TXT_AFFIX_INFO                        = Affix info
TXT_SETS                              = Sets
TXT_REQUIREMENTS                      = Requirements
TXT_ITEM_NAME                         = Item Name
TXT_LEVEL_MIN                         = Min. Level
TXT_LEVEL_MAX                         = Max. Level
TXT_CUNNING_MAX                       = Cunning
TXT_PHYSIQUE_MAX                      = Physique
TXT_SPIRIT_MAX                        = Spirit
COMB_ASCENDED_RARITY_CATEGORY_ITEM    = {0} {1} {2} {3}
COMB_ASCENDED_CATEGORY_ITEM           = {0} {1} {2}
COMB_ASCENDED_RARITY_ITEM             = {0} {1} {2}
COMB_ASCENDED_ITEM                    = {0} {1}
COMB_RARITY_CATEGORY_ITEM             = {0} {1} {2}
COMB_CATEGORY_ITEM                    = {0} {1}
COMB_RARITY_ITEM                      = {0} {1}
COMB_SOULBOUND_ITEM                   = {0} (Soulbound)
# Slot info
TXT_USED_IN                           = Used in {0}
TXT_SLOT_WEAPON_ALL                   = all weapons
TXT_SLOT_WEAPON_MELEE                 = melee weapons
TXT_SLOT_WEAPON_RANGED                = ranged weapons
TXT_SLOT_WEAPON_ONE_HAND              = one-handed weapons
TXT_SLOT_WEAPON_TWO_HAND              = two-handed weapons
TXT_SLOT_WEAPON_AXE                   = axes
TXT_SLOT_WEAPON_DAGGER                = daggers
TXT_SLOT_WEAPON_MACE                  = maces
TXT_SLOT_WEAPON_SCEPTER               = scepters
TXT_SLOT_WEAPON_SPEAR                 = spears
TXT_SLOT_WEAPON_STAFF                 = staffs
TXT_SLOT_WEAPON_SWORD                 = swords
TXT_SLOT_WEAPON_SHIELD                = shields
TXT_SLOT_WEAPON_OFFHAND               = caster off-hand
TXT_SLOT_ARMOR_ALL                    = all armor
TXT_SLOT_ARMOR_HEAD                   = head
TXT_SLOT_ARMOR_SHOULDERS              = shoulder
TXT_SLOT_ARMOR_CHEST                  = chest
TXT_SLOT_ARMOR_HANDS                  = hand
TXT_SLOT_ARMOR_LEGS                   = leg
TXT_SLOT_ARMOR_FEET                   = boots
TXT_SLOT_ARMOR_BELT                   = belts
TXT_SLOT_ARMOR_AMULET                 = amulets
TXT_SLOT_ARMOR_RING                   = rings
TXT_SLOT_ARMOR_MEDAL                  = medals
# Character
TXT_CHAR_NAME                         = Character Name
TXT_CHAR_MODDED                       = In Mod
TXT_CHAR_SEX                          = Sex
TXT_CHAR_HARDCORE                     = Hardcore
TXT_CHAR_DIFFICULTY_MAX               = Max. Campaign Difficulty
TXT_CHAR_DIFFICULTY_MAX_CRUCIBLE      = Max. Crucible Difficulty
TXT_CHAR_EXPERIENCE                   = Experience
TXT_CHAR_LEVEL                        = Level
TXT_CHAR_MONEY                        = Iron
TXT_CHAR_POINTS_STAT                  = Attribute Points
TXT_CHAR_POINTS_SKILL                 = Skill Points
TXT_CHAR_POINTS_DEVOTION              = Devotion Points
TXT_CHAR_POINTS_TRIBUTE               = Tributes
TXT_CHAR_POINTS_SKILL_REC             = Reclaimed Skill Points
TXT_CHAR_POINTS_DEVOTION_REC          = Reclaimed Devotion Points
TXT_CHAR_STAT_PHYSIQUE                = Physique
TXT_CHAR_STAT_CUNNING                 = Cunning
TXT_CHAR_STAT_SPIRIT                  = Spirit
TXT_CHAR_STAT_HEALTH                  = Health
TXT_CHAR_STAT_ENERGY                  = Energy
TXT_CHAR_STAT_DEATHS                  = Deaths
TXT_CHAR_DATA                         = Character Data
TXT_CHAR_ATTRIBUTES                   = Attributes
TXT_CHAR_POINTS                       = Points
# Achievements
TXT_CHAR_ACHIEVEMENTS                 = Achievements
TXT_CHAR_GREATEST_DAMAGE_DEALT        = Greatest Damage Dealt
TXT_CHAR_GREATEST_DAMAGE_REC          = Greatest Damage Taken
TXT_CHAR_KILLED_MONSTER               = Monsters Killed
TXT_CHAR_KILLED_HERO                  = Heroes Killed
TXT_CHAR_KILLED_NEMESIS               = Nemesis Killed
TXT_CHAR_KILLED_ASCENDANT             = Ascendant Boss Killed
TXT_PLAY_TIME                         = Time Played
TXT_CHAR_CRAFTED_ITEMS                = Items Crafted
TXT_CHAR_CRAFTED_RELICS               = Relics Crafted
TXT_CHAR_CRAFTED_RELICS_TRANS         = Transcended Relics Crafted
TXT_CHAR_CRAFTED_RELICS_MYTH          = Mythical Relics Crafted
TXT_CHAR_FOUND_NOTES                  = Lore Notes Found
TXT_CHAR_FOUND_CHESTS                 = Oneshot Chests Found
TXT_CHAR_FOUND_HIDDEN                 = Hidden Chests Found
# Blacksmiths
SMITH_ANGRIM                          = Angrim
SMITH_DUNCAN                          = Duncan
SMITH_BLACK_LEGION                    = Black Legion
SMITH_KYMONS_CHOSEN                   = Kymon's Chosen
SMITH_DEATHS_VIGIL                    = Death's Vigil
SMITH_NECROPOLIS                      = Horrus
SMITH_MALMOUTH_OUTSKIRTS              = Gaius Ember
SMITH_MALMOUTH_STEELCAP               = Kaylon
SMITH_TYRANTS_HOLD                    = Etram Fald
SMITH_WITCHGODS                       = Ignus
SMITH_DESERT                          = Egellon
# Factions
TXT_FACTIONS                          = Factions
FACTION_AETHERIALS                    = Aetherials
FACTION_AETHERIAL_VANGUARD            = Aetherial Vanguard
FACTION_BARROWHOLM                    = Barrowholm
FACTION_BEASTS                        = Beasts
FACTION_BLACK_LEGION                  = Black Legion
FACTION_BLOODHOUND                    = Bloodhound
FACTION_CHTHONIANS                    = Chthonians
FACTION_COVEN_UGDENBOG                = Coven of Ugdenbog
FACTION_CRONLEYS_GANG                 = Cronley's Gang
FACTION_CULT_BYSMIEL                  = Cult of Bysmiel
FACTION_CULT_DREEG                    = Cult of Dreeg
FACTION_CULT_SOLAEL                   = Cult of Solael
FACTION_DEATHS_VIGIL                  = Order of Death's Vigil
FACTION_DEVILS_CROSSING               = Devil's Crossing
FACTION_DREAD                         = The Dread
FACTION_ELDRITCH_HORRORS              = Eldritch Horrors
FACTION_FREE_MEN                      = Free Men of Corrigan Mine
FACTION_HOMESTEAD                     = Homestead
FACTION_KURN                          = Kurn
FACTION_KYMONS_CHOSEN                 = Kymon's Chosen
FACTION_MALMOUTH_RESISTANCE           = Malmouth Resistance
FACTION_NOKTUKARI                     = Noktukari
FACTION_OUTCAST                       = The Outcast
FACTION_ROVERS                        = Rovers
FACTION_TRAPS                         = Traps
FACTION_UNDEAD_ARKOVIA                = Arkovian Undead
FACTION_UNDEAD_ASTERKARN              = Asterkarn Undead
# Faction Status
FACTION_STATUS_NEMESIS                = Nemesis
FACTION_STATUS_HATED                  = Hated
FACTION_STATUS_DESPISED               = Despised
FACTION_STATUS_HOSTILE                = Hostile
FACTION_STATUS_TOLERATED              = Tolerated
FACTION_STATUS_FRIENDLY               = Friendly
FACTION_STATUS_RESPECTED              = Respected
FACTION_STATUS_HONORED                = Honored
FACTION_STATUS_REVERED                = Revered
# Damage Flat / Percentage
TXT_DAMAGE                            = Damage
DAMAGE_FLAT                           = Flat Damage
DAMAGE_PERCENT                        = Percentage
DAMAGE_INC_MAX_RES                    = Inc Max Resist
# Damage info
TXT_SET_NUM_ITEMS                     = ({0,number,integer}) Set
TXT_SKILL_EXCLUSIVE                   = Exclusive skill - Only one Exclusive Skill can be active at any one time.
# Defensive
TXT_DEF_ABS                           = {1,number,integer} {0}
TXT_DEF_ABS_CHANCE                    = {2,number,integer}% Chance of {1,number,integer} {0}
TXT_DEF_ABS_PERC                      = {1,number,integer}% {0}
TXT_DEF_ABS_PERC_CHANCE               = {2,number,integer}% Chance of {1,number,integer}% {0}
TXT_DEF_PERC                          = Increases {0} by {1,number,integer}%
TXT_DEF_DUR                           = {1,number,integer}% Reduction in {0}
TXT_DEF_MAX                           = +{1,number,integer}% Maximum {0}
TXT_DEF_UNI_SHIELD_BLOCK              = {1,number,integer}% Chance to Block {0,number,integer} Damage
DEF_ARMOR_ABSORPTION                  = Armor Absorption
DEF_AETHER                            = Aether Resistance
DEF_ALL                               = All Resistances
DEF_BLEED                             = Bleed Resistance
DEF_BLEED_DOT                         = Bleed Duration
DEF_BLOCK_CHANCE                      = Shield Block Chance
DEF_BLOCK_AMOUNT                      = Shield Damage Blocked
DEF_CHAOS                             = Chaos Resistance
DEF_COLD                              = Cold Resistance
DEF_COLD_DOT                          = Frostburn Duration
DEF_CONFUSION                         = Reduced Confusion Duration
DEF_CONFUSION_DOT                     = Confusion Duration
DEF_CONVERT                           = Reduced Mind Control Duration
DEF_CONVERT_DOT                       = Mind Control Duration
DEF_DISRUPTION                        = Skill Disruption Protection
DEF_DISRUPTION_DOT                    = Skill Disruption Duration
DEF_ELEMENTAL                         = Elemental Resistance
DEF_FEAR                              = Reduced Fear Duration
DEF_FEAR_DOT                          = Fear Duration
DEF_FIRE                              = Fire Resistance
DEF_FIRE_DOT                          = Burn Duration
DEF_FREEZE                            = Reduced Freeze Duration
DEF_FREEZE_DOT                        = Freeze Duration
DEF_KNOCKDOWN                         = Reduced Knockdown Duration
DEF_KNOCKDOWN_DOT                     = Knockdown Duration
DEF_LIFE                              = Vitality Resistance
DEF_LIFE_DOT                          = Vitality Decay Duration
DEF_LIFE_PERC                         = Life Reduction Resistance
DEF_REFLECT_PERC                      = Reflected Damage Reduction
DEF_LIGHTNING                         = Lightning Resistance
DEF_LIGHTNING_DOT                     = Electrocute Duration
DEF_MANA_BURN                         = Mana Burn Resistance
DEF_MANA_BURN_DOT                     = Mana Burn Duration
DEF_PETRIFY                           = Petrification Resistance
DEF_PETRIFY_DOT                       = Petrification Duration
DEF_PHYSICAL                          = Physical Resistance
DEF_PHYSICAL_DOT                      = Internal Trauma Duration
DEF_PIERCE                            = Pierce Resistance
DEF_POISON                            = Acid & Poison Resistance
DEF_POISON_DOT                        = Poison Duration
DEF_PROTECTION                        = Armor
DEF_REFLECT                           = Damage Reflection %
DEF_SLEEP                             = Sleep Resistance
DEF_SLEEP_DOT                         = Sleep Duration
DEF_SLOW_LIFE_LEECH                   = Life Leech Resistance
DEF_SLOW_LIFE_LEECH_DOT               = Life Leech Duration
DEF_SLOW_MANA_LEECH                   = Mana Leech Resistance
DEF_SLOW_MANA_LEECH_DOT               = Mana Leech Duration
DEF_STUN                              = Reduced Stun Duration
DEF_STUN_DOT                          = Stun Duration
DEF_TAUNT                             = Protection from Taunting
DEF_TAUNT_DOT                         = Taunt Duration
DEF_TOTALSPEED_RES                    = Slow Resistance
DEF_TOTALSPEED_RES_DOT                = Slow Duration
DEF_TRAP                              = Reduced Entrapment Duration
DEF_TRAP_DOT                          = Entrapment Duration
DEF_DAMAGE_ABSORB                     = Damage Absorption
# Offensive
TXT_MAX                               = +{1,number,integer}% Maximum {0}
TXT_SKILL_BONUS                       = +{0,number,integer} to {1}
TXT_CONVERT_FROM_TO                   = {0,number,integer}% {1} converted to {2}
TXT_PET_BONUS                         = Bonus to All Pets:
TXT_STAT_PREFIX                       = {0} {1}
TXT_PREFIX_PET                        = Pet
TXT_CHANCE_GLOBAL                     = {0,number,integer}% Chance of: 
TXT_CHANCE_XOR                        = {0,number,integer}% Chance for one of the following:
TXT_OFF_ABS                           = {1,number,integer} {0}
TXT_OFF_ABS_PLUS                      = +{1,number,integer} {0}
TXT_OFF_ABS_CHANCE                    = {2,number,integer}% Chance of {1,number,integer} {0}
TXT_OFF_ABS_PLUS_CHANCE               = {2,number,integer}% Chance of +{1,number,integer} {0}
TXT_OFF_ABS_DUR                       = {1,number,integer} {0} Over {3,number,integer} Seconds ({2,number,integer} Per Second)
TXT_OFF_ABS_PLUS_DUR                  = +{1,number,integer} {0} Over {3,number,integer} Seconds ({2,number,integer} Per Second)
TXT_OFF_ABS_DUR_CHANCE                = {4,number,integer}% Chance of {1,number,integer} {0} Over {3,number,integer} Seconds ({2,number,integer} Per Second)
TXT_OFF_ABS_PLUS_DUR_CHANCE           = +{4,number,integer}% Chance of {1,number,integer} {0} Over {3,number,integer} Seconds ({2,number,integer} Per Second)
TXT_OFF_ABS_PLUS_PERC_DUR_CHANCE      = +{3,number,integer}% Chance of {1,number,integer}% {0} for {2,number,integer} Seconds
TXT_OFF_ABS_RANGE                     = {1,number,integer} - {2,number,integer} {0}
TXT_OFF_ABS_PLUS_RANGE                = +{1,number,integer} - {2,number,integer} {0}
TXT_OFF_ABS_PLUS_RANGE_DUR            = +{1, number,integer} - {3, number,integer} {0} Over {5, number,integer} Seconds ({2, number,integer}-{4, number,integer} Per Second)
TXT_OFF_ABS_RANGE_CHANCE              = {3,number,integer}% Chance of {1,number,integer} - {2,number,integer} {0}
TXT_OFF_ABS_RANGE_DUR                 = {1,number,integer} - {3,number,integer} {0} Over {5,number,integer} Seconds ({2,number,integer}-{4,number,integer} Per Second)	
TXT_OFF_ABS_PERC                      = {1,number,integer}% {0}
TXT_OFF_ABS_PLUS_PERC                 = +{1,number,integer}% {0}
TXT_OFF_ABS_PERC_CHANCE               = {2,number,integer}% Chance of {1,number,integer}% {0}
TXT_OFF_ABS_PLUS_PERC_CHANCE          = +{2,number,integer}% Chance of {1,number,integer}% {0}
TXT_OFF_ABS_PERC_DUR                  = {1,number,integer}% {0} for {2,number,integer} Seconds
TXT_OFF_ABS_PLUS_PERC_DUR             = +{1,number,integer}% {0} for {2,number,integer} Seconds
TXT_OFF_ABS_PERC_DUR_CHANCE           = {3,number,integer}% Chance of +{1,number,integer}% {0} for {2,number,integer} Seconds
TXT_OFF_ABS_PERC_RANGE                = {1,number,integer}% - {2,number,integer}% {0}
TXT_OFF_ABS_PERC_RANGE_CHANCE         = {3,number,integer}% Chance of {1,number,integer}% - {2,number,integer}% {0}
TXT_OFF_ABS_PERC_RANGE_DUR            = {1,number,integer}% - {2,number,integer}% {0} Over {5,number,integer} Seconds ({2,number,integer}-{4,number,integer} Per Second)
TXT_OFF_ABS_RANGE_DUR_CHANCE          = {6,number,integer}% Chance of {1,number,integer} - {3,number,integer} {0} Over {5,number,integer} Seconds ({2,number,integer}-{4,number,integer} Per Second)
TXT_OFF_ABS_TIME                      = {0} for {1,number,integer} Seconds
TXT_OFF_ABS_PLUS_TIME                 = +{0} for {1,number,integer} Seconds
TXT_OFF_ABS_TIME_CHANCE               = {2,number,integer}% Chance of {0} for {1,number,integer} Seconds
TXT_OFF_ABS_PLUS_TIME_CHANCE          = +{2,number,integer}% Chance of {0} for {1,number,integer} Seconds
TXT_OFF_ABS_TIME_RANGE                = {0} for {1,number,integer} - {2,number,integer} Seconds
TXT_OFF_ABS_TIME_RANGE_CHANCE         = {3,number,integer}% Chance of {0} for {1,number,integer} - {2,number,integer} Seconds
TXT_OFF_PERC                          = +{1,number,integer}% {0}
TXT_OFF_PERC_CHANCE                   = {2,number,integer}% Chance of +{1,number,integer}% {0}
TXT_OFF_PERC_DUR                      = +{1,number,integer}% {0} With +{2,number,integer}% Improved Duration
TXT_OFF_PERC_DUR_CHANCE               = {3,number,integer}% Chance of {1,number,integer}% {0} With +{2,number,integer}% Improved Duration
STAT_PROJECTILE_PIERCE                = Chance for projectile to pass through enemies
OFF_WEAPON_DAMAGE                     = Weapon Damage
OFF_AETHER                            = Aether Damage
OFF_CHAOS                             = Chaos Damage
OFF_COLD                              = Cold Damage
OFF_CONFUSION                         = Confuse target
OFF_CONVERT                           = Control target's mind
OFF_CRITICAL                          = Critical Damage
OFF_DISRUPTION                        = Disrupt target's skills
OFF_ELEMENTAL                         = Elemental Damage
OFF_ELEM_DMG_RED                      = Reduced target's Elemental Damage
OFF_ELEM_RES_RED_ABS                  = Reduced target's Elemental Resistance
OFF_FEAR                              = Terrify target
OFF_FIRE                              = Fire Damage
OFF_FREEZE                            = Freeze target
OFF_FUMBLE                            = Fumble Attacks for target
OFF_KNOCKDOWN                         = Knockdown target
OFF_LIFE                              = Vitality Damage
OFF_LIFE_PERC                         = Reduction to Enemy's Health
OFF_LIFE_LEECH                        = Attack Damage converted to Health
OFF_LIGHTNING                         = Lightning Damage
OFF_MANA_BURN_RATIO                   = Energy Burn
OFF_MANA_BURN_DRAIN                   = Energy Drain
OFF_PETRIFY                           = Petrify target
OFF_PHYSICAL                          = Physical Damage
OFF_PHYSICAL_BONUS                    = Bonus Damage
OFF_PHYS_DMG_RED                      = Reduced target's Physical Damage
OFF_PHYS_RES_RED_ABS                  = Reduced target's Physical Resistance
OFF_PIERCE                            = Pierce Damage
OFF_PIERCE_RATIO                      = Armor Piercing
OFF_POISON                            = Acid Damage
OFF_SLEEP                             = Put target to Sleep
OFF_SLOW_ATTACK                       = Slower Enemy Attack
OFF_SLOW_BLEED                        = Bleeding Damage
OFF_SLOW_COLD                         = Frostburn Damage
OFF_SLOW_DEFENSE                      = Reduced target's DA
OFF_SLOW_DEF_RED                      = Reduced target's Armor
OFF_SLOW_FIRE                         = Burn Damage
OFF_SLOW_LIFE                         = Vitality Decay
OFF_SLOW_LIFE_LEECH                   = Life Leech
OFF_SLOW_LIGHTNING                    = Electrocute Damage
OFF_SLOW_MANA_LEECH                   = Energy Leech
OFF_SLOW_OFFENSE                      = Reduced target's OA
OFF_SLOW_OFF_RED                      = Reduced target's Physical Damage
OFF_SLOW_PHYSICAL                     = Internal Trauma Damage
OFF_SLOW_POISON                       = Poison Damage
OFF_SLOW_RUNSPEED                     = Slower Target Movement
OFF_SLOW_TOTALSPEED                   = Slow Target
OFF_DMGMULT                           = Damage Multiplier
OFF_STUN                              = Stun target
OFF_TOTALDAMAGE                       = Total Damage
OFF_TOTALDMGRED                       = Reduced target's Damage
OFF_TOTALRESRED                       = Reduced target's Resistance
OFF_TRAP                              = Immobilize target
# Retaliation
RET_AETHER                            = Aether Retaliation
RET_CHAOS                             = Chaos Retaliation
RET_COLD                              = Cold Retaliation
RET_CONFUSION                         = Confuse Retaliation
RET_CONVERT                           = Mind Control Retaliation
RET_DAMAGE_PCT                        = Added Retaliation Damage
RET_ELEMENTAL                         = Elemental Retaliation
RET_FEAR                              = Terrify Retaliation
RET_FIRE                              = Fire Retaliation
RET_FREEZE                            = Freeze Retaliation
RET_LIFE                              = Vitality Retaliation
RET_LIFE_PERC                         = Enemy Health Retaliation
RET_LIGHTNING                         = Lightning Retaliation
RET_PETRIFY                           = Petrify Retaliation
RET_PHYSICAL                          = Physical Damage Retaliation
RET_PIERCE                            = Piercing Retaliation
RET_POISON                            = Acid Retaliation
RET_SLEEP                             = Sleep Retaliation
RET_SLOW_ATTACK                       = Reduced Attack Speed Retaliation
RET_SLOW_BLEED                        = Bleeding Retaliation
RET_SLOW_COLD                         = Frostburn Retaliation
RET_SLOW_DEFENSE                      = Reduced target's DA Retaliation
RET_SLOW_FIRE                         = Burn Retaliation
RET_SLOW_LIFE                         = Vitality Decay Retaliation
RET_SLOW_LIFE_LEECH                   = Life Leech Retaliation
RET_SLOW_LIGHTNING                    = Electrocute Retaliation
RET_SLOW_MANA_LEECH                   = Mana Leech Retaliation
RET_SLOW_OFFENSE                      = Reduced OA Retaliation
RET_SLOW_OFF_RED                      = Damage Reduction Retaliation
RET_SLOW_PHYSICAL                     = Internal Trauma Retaliation
RET_SLOW_POISON                       = Poison Retaliation
RET_SLOW_RUNSPEED                     = Slowed Movement Retaliation
RET_STUN                              = Stun Retaliation
RET_TOTALDAMAGE                       = Total Retaliation Damage
RET_TRAP                              = Immobilize target Retaliation
# Stat info
# Stats
TXT_INT                               = {1,number,integer} {0}
TXT_INT_PLUS                          = +{1,number,integer} {0}
TXT_INT_CHANCE                        = {2,number,integer}% Chance of {1,number,integer} {0}
TXT_INT_PLUS_CHANCE                   = +{2,number,integer}% Chance of {1,number,integer} {0}
TXT_INT_PERC                          = {1,number,integer}% {0}
TXT_INT_PLUS_PERC                     = +{1,number,integer}% {0}
TXT_INT_PERC_CHANCE                   = {2,number,integer}% Chance of {1,number,integer}% {0}
TXT_INT_PLUS_PERC_CHANCE              = +{2,number,integer}% Chance of {1,number,integer}% {0}
TXT_FLOAT                             = {1,number,#.#} {0}
TXT_FLOAT_PLUS                        = +{1,number,#.#} {0}
TXT_FLAT_CHANCE                       = {2,number,integer}% Chance of {1,number,#.#} {0}
TXT_FLOAT_PLUS_CHANCE                 = +{2,number,integer}% Chance of {1,number,#.#} {0}
TXT_FLOAT_PERC                        = {1,number,#.#}% {0}
TXT_FLOAT_PLUS_PERC                   = +{1,number,#.#}% {0}
TXT_FLOAT_PERC_CHANCE                 = {2,number,integer}% Chance of {1,number,#.#}% {0}
TXT_FLOAT_PLUS_PERC_CHANCE            = +{2,number,integer}% Chance of {1,number,#.#}% {0}
TXT_PERC                              = {1,number,integer}% {0}
TXT_PERC_PLUS                         = +{1,number,integer}% {0}
TXT_PERC_CHANCE                       = {2,number,integer}% Chance of {1,number,integer}% {0}
TXT_PERC_PLUS_CHANCE                  = +{2,number,integer}% Chance of {1,number,integer}% {0}
TXT_LEVEL_NUM                         = Level {0}
TXT_PLUS_ALLSKILLS                    = +{0,number,integer} to all Skills
TXT_SKILL_LEVEL                       = Skill Level {0,number,integer} :
TXT_SKILL_NEXT_LEVEL                  = Next Level :
TXT_PET_HEALTH                        = Health : {0,number,integer}
TXT_PET_MANA                          = Mana : {0,number,integer}
TXT_PET_ON_DEATH                      = On Death:
TXT_SKILL_GRANTED                     = Grants skill {0}
TXT_MODIFIER_TO_SKILL                 = {0} to {1}
TXT_PET_BONUS                         = Bonuses for Pets
TXT_COMPLETION_BONUS                  = Completion Bonus
TXT_ENERGY_COST                       = {0,number,integer} Energy Cost
TXT_COOLDOWN_TIME                     = {0,number,##.#} Second Skill Recharge
TXT_ACTIVE_DURATION                   = {0,number,integer} Second Duration
TXT_WEAPON_DAMAGE                     = {0,number,integer}% Weapon Damage
TXT_TRIGGER_HEALTH                    = Activates when Health drops below {0,number,integer}%
TXT_UNI_RACE_DAMAGE                   = +{0,number,integer}% Damage to {1}
TXT_ATTRIBS                           = Attributes
TXT_ATTRIB_ABS                        = Attribute
TXT_ATTRIB_PERC                       = Attribute %
STAT_ENERGY                           = Energy
STAT_HEALTH                           = Health
STAT_CUNNING                          = Cunning
STAT_PHYSIQUE                         = Physique
STAT_SPIRIT                           = Spirit
STAT_DEF_ABIL                         = Defensive Ability
STAT_DEF_ABIL_SHORT                   = DA
STAT_OFF_ABIL                         = Offensive Ability
STAT_OFF_ABIL_SHORT                   = OA
STAT_XP_BONUS                         = Bonus XP
STAT_ARMOR_ABSORB                     = Armor Absorption
STAT_AVOID_PROJECTILE                 = Chance to Avoid Projectiles
STAT_AVOID_MELEE                      = Chance to Avoid Melee Attacks
STAT_SPEED_ATTACK                     = Attack Speed
STAT_SPEED_CAST                       = Cast Speed
STAT_SPEED_RUN                        = Run Speed
STAT_SPEED_TOTAL                      = Total Speed
STAT_SHIELD_RECOVERY_RED              = Reduced Shield Recovery Time
STAT_SHIELD_RECOVERY_TIME             = Seconds Shield Recovery
STAT_SHIELD_INC_DAMAGE                = Increased Shield Damage Blocked
STAT_REGEN_ENERGY                     = Energy Regen per Second
STAT_HEAL_INC                         = Increased Healing Effects
STAT_REGEN_HEALTH                     = Health Regen per Second
STAT_CONSTITUTION                     = Constitution
STAT_SKILL_HEALTH                     = Health Restored
STAT_ENERGY_LIMIT                     = Energy Limit
STAT_ENERGY_RESERVE                   = Energy Reserve
STAT_LIGHT_RADIUS                     = Light Radius
STAT_XP_INCREASE                      = XP Increase
STAT_REQ_REDUCTION                    = Requirement Reduction
STAT_RED_LEVEL_REQ                    = Reduced Player Level Requirement for all Items
STAT_RED_ARMOR_STR                    = Reduced Physique Requirement for Armor
STAT_RED_RANGED_DEX                   = Reduced Cunning Requirement for Ranged Weapons
STAT_RED_WEAPON_INT                   = Reduced Spirit Requirement for all Weapons
STAT_RED_WEAPON_STR                   = Reduced Physique Requirement for all Weapons
STAT_RED_MELEE_DEX                    = Reduced Cunning Requirement for Melee Weapons
STAT_RED_MELEE_STR                    = Reduced Physique Requirement for Melee Weapons
STAT_RED_JEWELRY_INT                  = Reduced Spirit Requirement for Jewelry
STAT_RED_SHIELD_STR                   = Reduced Physique Requirement for Shields
STAT_ENERGY_ABSORB                    = Energy Absorption
STAT_COOLDOWN_REDUCTION               = Cooldown Reduction
STAT_SKILL_RECHARGE_REDUCTION         = Second Skill Recharge
STAT_SKILL_DURATION                   = Second Duration
STAT_MANACOST_REDUCTION               = Energy Cost Reduction
STAT_SKILL_RADIUS                     = Meter Radius
STAT_PET_SUMMON                       = Summon
STAT_PET_LIMIT                        = Summon Limit
STAT_MAX_LEVEL_INC                    = Max. Level
STAT_TARGET_INC                       = Targets
# Skill Controller
SKILL_TRIGGER_ENEMY_KILL              = ({0,number,integer}% Chance on Kill)
SKILL_TRIGGER_ENEMY_HIT               = ({0,number,integer}% Chance on Hit)
SKILL_TRIGGER_ENEMY_CRIT              = ({0,number,integer}% Chance on Crit)
SKILL_TRIGGER_SELF_HIT                = ({0,number,integer}% Chance when being hit)
SKILL_TRIGGER_SELF_CRIT               = ({0,number,integer}% Chance when being critically hit)
SKILL_TRIGGER_SELF_HIT_RANGE          = ({0,number,integer}% Chance when being ranged hit)
SKILL_TRIGGER_SELF_HIT_MELEE          = ({0,number,integer}% Chance when being melee hit)
SKILL_TRIGGER_SELF_BLOCK              = ({0,number,integer}% Chance on Block)
SKILL_TRIGGER_SELF_LOW_HEALTH         = (On {0,number,integer}% Health)
# Item info
TXT_REQ_LEVEL                         = Required Player Level: {0,number,integer}
TXT_REQ_CUNNING                       = Required Cunning: {0,number,integer}
TXT_REQ_PHYSIQUE                      = Required Physique: {0,number,integer}
TXT_REQ_SPIRIT                        = Required Spirit: {0,number,integer}
# Damage Types
TXT_DMG_DEFENSIVE                     = Resistance
TXT_DMG_OFFENSIVE                     = Damage
TXT_DMG_RETALIATION                   = Retaliation
TXT_DMG_FLAT                          = Flat Damage
TXT_DMG_DOT                           = Damage over time
TXT_DMG_SPECIAL                       = Specialty Damage
TXT_DMG_CROWD_CONTROL                 = Crowd Control
TXT_DMG_OFF_DEF_RET                   = Damage Class
DMGTYPE_ACID                          = Acid
DMGTYPE_AETHER                        = Aether
DMGTYPE_CHAOS                         = Chaos
DMGTYPE_COLD                          = Cold
DMGTYPE_ELEMENTAL                     = Elemental
DMGTYPE_FIRE                          = Fire
DMGTYPE_LIGHTNING                     = Lightning
DMGTYPE_PHYSICAL                      = Physical
DMGTYPE_PIERCE                        = Pierce
DMGTYPE_VITALITY                      = Vitality
DMGTYPE_ACID_DOT                      = Poison
DMGTYPE_COLD_DOT                      = Frostburn
DMGTYPE_FIRE_DOT                      = Burn
DMGTYPE_LIGHTNING_DOT                 = Electrocute
DMGTYPE_PHYSICAL_DOT                  = Internal Trauma
DMGTYPE_PIERCE_DOT                    = Bleeding
DMGTYPE_VITALITY_DOT                  = Vitality Decay
DMGTYPE_TOTAL                         = Total Damage
DMGTYPE_CRITICAL                      = Critical
DMGTYPE_LIFELEECH                     = Life Leech
DMGTYPE_REFLECT                       = Reflect
DMGTYPE_PROJECTILE_PIERCE             = Projectile Pass Through %
DMGTYPE_SLOW_ATTACK                   = Reduced Attack Speed
DMGTYPE_SLOW_TOTAL                    = Reduced Total Speed
DMGTYPE_SLOW_DA                       = Reduced DA
DMGTYPE_SLOW_OA                       = Reduced OA
DMGTYPE_RES_RED_ABS                   = Reduced Resistances
DMGTYPE_RES_RED_PERC                  = Reduced Resistances %
DMGTYPE_RETAL_REFLECT                 = Reduced Reflected Damage
DMGTYPE_PET_BONUS                     = Pet Bonuses
DMGTYPE_RESIST_STUN                   = Stun
DMGTYPE_RESIST_SLOW                   = Slow
DMGTYPE_RESIST_TRAP                   = Entrapment
DMGTYPE_RESIST_PETRIFY                = Petrification
DMGTYPE_RESIST_FREEZE                 = Freeze
# Rift Gates
TXT_RIFT_ACT1                         = Rifts Act 1
TXT_RIFT_01_DEVILS_CROSSING           = Devils's Crossing
TXT_RIFT_01_LOWER_CROSSING            = Lower Crossing
TXT_RIFT_01_WIGHTMIRE                 = Wightmire
TXT_RIFT_01_FOGGY_BANK                = Foggy Bank
TXT_RIFT_01_FLOODED_PASSAGE           = Flooded Passage
TXT_RIFT_01_BURRWITCH_OUTSKIRTS       = Burrwitch Outskirts
TXT_RIFT_01_BURRWITCH_VILLAGE         = Burrwitch Village
TXT_RIFT_01_WARDENS_CELLAR            = Warden's Cellar
TXT_RIFT_01_UNDERGROUND_TRANSIT       = Underground Transit
TXT_RIFT_01_WARDENS_LABORATORY        = Warden's Laboratory
TXT_RIFT_ACT2                         = Rifts Act 2
TXT_RIFT_02_ARKOVIAN_FOOTHILLS        = Arkovian Foothills
TXT_RIFT_02_OLD_ARKOVIA               = Old Arkovia
TXT_RIFT_02_CRONLEYS_HIDEOUT          = Cronley's Hideout
TXT_RIFT_02_TWIN_FALLS                = Twin Falls
TXT_RIFT_02_BROKEN_HILLS              = Broken Hills
TXT_RIFT_02_SMUGGLERS_PASS            = Smuggler's Pass
TXT_RIFT_ACT3                         = Rifts Act 3
TXT_RIFT_03_DEADMANS_GULCH            = Deadman's Gulch
TXT_RIFT_03_PROSPECTORS_TRAIL         = Prospector's Trail
TXT_RIFT_03_PINE_BARRENS              = Pine Barrens
TXT_RIFT_03_HOMESTEAD                 = Homestead
TXT_RIFT_03_ROTTING_CROPLANDS         = Rotting Croplands
TXT_RIFT_03_SORROWS_BASTION           = Sorrow's Bastion
TXT_RIFT_03_BLOOD_GROVE               = Blood Grove
TXT_RIFT_03_DARKVALE_GATE             = Darkvale Gate
TXT_RIFT_ACT4                         = Rifts Act 4
TXT_RIFT_04_ASTERKARN_MOUNTAINS       = Asterkarn Mountains
TXT_RIFT_04_ASTERKARN_ROAD            = Asterkarn Road
TXT_RIFT_04_ASTERKARN_VALLEY          = Asterkarn Valley
TXT_RIFT_04_FORT_IKON                 = Fort Ikon
TXT_RIFT_04_GATES_OF_NECROPOLIS       = Gates of Necropolis
TXT_RIFT_04_NECROPOLIS_INTERIOR       = Necropolis Interior
TXT_RIFT_ACT5                         = Rifts Act 5
TXT_RIFT_05_GLOOMWALD                 = Gloomwald
TXT_RIFT_05_GLOOMWALD_CROSSING        = Gloomwald Crossing
TXT_RIFT_05_COVENS_REFUGE             = Coven's Refuge
TXT_RIFT_05_UGDENBOG                  = Ugdenbog
TXT_RIFT_05_BARROWHOLM                = Barrowholm
TXT_RIFT_05_LONE_WATCH                = Lone Watch
TXT_RIFT_05_MALMOUTH_OUTSKIRTS        = Malmouth Outskirts
TXT_RIFT_05_MALMOUTH_STEELCAP         = Malmouth Steelcap District
TXT_RIFT_05_MALMOUTH_CROWN_HILL       = Malmouth Crown Hill
TXT_RIFT_05_MALMOUTH_SEWERS           = Malmouth Sewers
TXT_RIFT_ACT6                         = Rifts Act 6
TXT_RIFT_06_CONCLAVE                  = Conclave of the Three
TXT_RIFT_06_KORVAN_PLATEAU            = Korvan Plateau
TXT_RIFT_06_TEMPLE_OSYR               = Temple of Osyr
TXT_RIFT_06_KORVAN_SANDS              = Korvan Sands
TXT_RIFT_06_CAIRAN_DOCKS              = Cairan Docks
TXT_RIFT_06_SUNBANE_OASIS             = Sunbane Oasis
TXT_RIFT_06_VANGUARD                  = Vanguard of the Three
TXT_RIFT_06_RUINS_ABYD                = Ruins of Abyd
TXT_RIFT_06_INFERNAL_WASTES           = Infernal Wastes
TXT_RIFT_06_KORVAN_CITY               = Korvan City
TXT_RIFT_06_ELDRITCH_SUN              = Tomb of the Eldritch Sun
TXT_RIFT_06_ELDRITCH_GATE             = Eldritch Gate
TXT_RIFT_06_LOST_OASIS                = Lost Oasis
TXT_RIFT_ACT7                         = Rifts Act 7
TXT_RIFT_07_KURN_BONFIRE              = Kurn Bonfire
TXT_RIFT_07_FROSTRVEIL_HIGHLANDS      = Frostveil Highlands
TXT_RIFT_07_ICEBOUND_PASSAGE          = Icebound Passage
TXT_RIFT_07_FREY0LL_VALLEY            = Freyoll Valley
TXT_RIFT_07_KURNHOLD                  = Kurnhold
TXT_RIFT_07_VULDUR_RIVER              = Vuldur River
TXT_RIFT_07_GUARDIANS_SORROW          = Guardian's Sorrow
TXT_RIFT_07_KRUU_SUL_CRAGS            = Kruu'Sul Crags
TXT_RIFT_07_ULOS_SPRINGS              = Ulo's Springs
TXT_RIFT_07_URAK_KUNAR                = Urak Kunar
TXT_RIFT_07_DREAD_WASTES              = Dread Wastes
TXT_RIFT_07_BLACK_CITADEL             = Black Citadel
TXT_RIFT_07_GLACIAL_GROTTO            = Glacial Grotto
TXT_RIFT_07_GLACIERS_EDGE             = Glacier's Edge
TXT_RIFT_07_PILGRIMS_REST             = Pilgrim's Rest
TXT_RIFT_07_AURORA_PEAKS              = Aurora Peaks
TXT_RIFT_07_BITTER_WIND_PASS          = Bitter Wind Pass
TXT_RIFT_07_AURORA_PINNCALE           = Aurora Pinnacle
TXT_RIFT_07_ROOF_WORLD                = Roof of the World
# Reign of Terror mod
TXT_RIFT_ROT_01_ROGUE_ENCAMPMENT      = Rogue Encampment
TXT_RIFT_ROT_01_COLD_PLAINS           = Cold Plains
TXT_RIFT_ROT_01_STONY_FIELD           = Stony Field
TXT_RIFT_ROT_01_DARK_WOOD             = Dark Wood
TXT_RIFT_ROT_01_BLACK_MARSH           = Black Marsh
TXT_RIFT_ROT_01_CLOISTER_OUTER        = Outer Cloister
TXT_RIFT_ROT_01_JAIL                  = Jail Level 1
TXT_RIFT_ROT_01_CLOISTER_INNER        = Inner Cloister
TXT_RIFT_ROT_01_CATACOMBS             = Catacombs Level 2
TXT_RIFT_ROT_02_LUT_GHOLEIN           = Lut Gholein
TXT_RIFT_ROT_02_SEWERS                = Sewers Level 2
TXT_RIFT_ROT_02_DRY_HILLS             = Dry Hills
TXT_RIFT_ROT_02_HALLS_DEAD            = Halls of the Dead Level 2
TXT_RIFT_ROT_02_FAR_OASIS             = Far Oasis
TXT_RIFT_ROT_02_LOST_CITY             = Lost City
TXT_RIFT_ROT_02_PALACE_CELLAR         = Palace Cellar Level 1
TXT_RIFT_ROT_02_ARCANE_SANCTUARY      = Arcane Sanctuary
TXT_RIFT_ROT_02_CANYON_MAGI           = Canyon of the Magi
TXT_RIFT_ROT_03_KURAST_DOCKS          = Kurast Docks
TXT_RIFT_ROT_03_SPIDER_FOREST         = Spider Forest
TXT_RIFT_ROT_03_GREAT_MARSH           = Great Marsh
TXT_RIFT_ROT_03_FLAYER_JUNGLE         = Flayer Jungle
TXT_RIFT_ROT_03_KURAST_LOWER          = Lower Kurast
TXT_RIFT_ROT_03_KURAST_BAZAAR         = Kurast Bazaar
TXT_RIFT_ROT_03_KURAST_UPPER          = Upper Kurast
TXT_RIFT_ROT_03_TRAVINCAL             = Travincal
TXT_RIFT_ROT_03_DURANCE_HATE          = Durance of Hate Level 2
TXT_RIFT_ROT_04_PANDEMONIUM_FORTRESS  = Pandemonium Fortress
TXT_RIFT_ROT_04_PLAINS_DESPAIR        = Plains of Despair
TXT_RIFT_ROT_04_CITY_DAMNED           = City of the Damned
TXT_RIFT_ROT_04_RIVER_FLAME           = River of Flame
TXT_RIFT_ROT_05_HARROGATH             = Harrogath
TXT_RIFT_ROT_05_FRIGID_HIGHLANDS      = Frigid Highlands
TXT_RIFT_ROT_05_ARREAT_PLATEAU        = Arreat Plateau
TXT_RIFT_ROT_05_CRYSTALLINE_PASSAGE   = Crystalline Passage
TXT_RIFT_ROT_05_HALLS_PAIN            = Halls of Pain
TXT_RIFT_ROT_05_GLACIAL_TRAIL         = Glacial Trail
TXT_RIFT_ROT_05_FROZEN_TUNDRA         = Frozen Tundra
TXT_RIFT_ROT_05_ANCIENTS_WAY          = Ancient's Way
TXT_RIFT_ROT_05_WORLDSTONE_KEEP       = Worldstone Keep Level 2
TXT_RIFT_ROT_06_SHATTERED_CONCLAVE    = Shattered Conclave
TXT_RIFT_ROT_06_TRISTRAM              = Tristram
TXT_RIFT_ROT_06_LEVEL_02              = Catacombs, Level 2
TXT_RIFT_ROT_06_LEVEL_04              = Catacombs, Level 4
TXT_RIFT_ROT_06_LEVEL_06              = Catacombs, Level 6
TXT_RIFT_ROT_06_LEVEL_08              = Catacombs, Level 8
TXT_RIFT_ROT_06_LEVEL_10              = Catacombs, Level 10
TXT_RIFT_ROT_06_LEVEL_12              = Catacombs, Level 12
TXT_RIFT_ROT_06_LEVEL_14              = Catacombs, Level 14
TXT_RIFT_ROT_06_LEVEL_16              = Catacombs, Level 16
TXT_RIFT_ROT_06_HORADRIM_TOMB         = Tomb of the Horadrim
# Spawn Points
TXT_SPAWN_POINT                       = Spawn point
TXT_SPAWN_DEVILS_CROSSING             = Devils's Crossing
TXT_SPAWN_HOMESTEAD                   = Homestead
TXT_SPAWN_FORT_IKON                   = Fort Ikon
# Shrines
TXT_SHRINE_ACT1                       = Shrines Act 1
TXT_SHRINE_01_BURIAL_HILL             = Burial Hill
TXT_SHRINE_01_DEVILS_AQUIFIER         = Devil's Aquifer
TXT_SHRINE_01_WIGHTMIRE_CAVERN        = Foggy Bank
TXT_SHRINE_01_FLOODED_PASSAGE         = Flooded Passage
TXT_SHRINE_01_BURIAL_CAVE             = Burrwitch Outskirts
TXT_SHRINE_01_HALLOWED_HILL           = Hallowed Hill
TXT_SHRINE_01_BURRWITCH_ESTATES       = Burrwitch Estates
TXT_SHRINE_01_UNDERGROUND_TRANSIT     = Warden's Lab
TXT_SHRINE_01_CRAIGS_CRAGS            = East Marsh
TXT_SHRINE_01_GUARDIAN_OF_DREEG       = Guardian of Dreeg
TXT_SHRINE_01_TEMPLE_OF_THE_THREE     = Temple of the Three
TXT_SHRINE_ACT2                       = Shrines Act 2
TXT_SHRINE_02_SPINED_COVE             = Arkovian Foothills
TXT_SHRINE_02_ROCKY_COAST             = Rocky Coast
TXT_SHRINE_02_CRONLEYS_HIDEOUT        = Cronley's Hideout
TXT_SHRINE_02_OLD_ARKOVIA             = Old Arkovia
TXT_SHRINE_02_ARKOVIAN_UNDERCITY      = Arkovian Undercity
TXT_SHRINE_02_BROKEN_HILLS            = Broken Hills
TXT_SHRINE_02_STEPS_OF_TORMENT        = Steps Of Torment
TXT_SHRINE_ACT3                       = Shrines Act 3
TXT_SHRINE_03_MOUNTAIN_DEEPS          = Mountain Deeps
TXT_SHRINE_03_FORGOTTEN_DEPTHS        = Forgotten Depths
TXT_SHRINE_03_TYRANTS_HOLD            = Tyrant's Hold
TXT_SHRINE_03_INFESTED_FARMS          = Infested Farms
TXT_SHRINE_03_DEN_OF_THE_LOST         = Den of the Lost
TXT_SHRINE_03_CONFLAGRATION           = The Conflagration
TXT_SHRINE_03_PORT_VALBURY            = Port Valbury
TXT_SHRINE_03_BLOOD_GROVE             = Blood Grove
TXT_SHRINE_03_STONEREND_QUARRY        = Stonerend Quarry
TXT_SHRINE_03_VILLAGE_OF_DARKVALE     = Darkvale Village
TXT_SHRINE_ACT4                       = Shrines Act 4
TXT_SHRINE_04_ASTERKARN_VALLEY        = Asterkarn Valley
TXT_SHRINE_04_MOGDROGENS_SHRINE       = Mogdrogen's Shrine
TXT_SHRINE_04_TOMB_OF_THE_DAMNED      = Tomb of the Damned
TXT_SHRINE_04_GATES_OF_NECROPOLIS     = Necropolis
TXT_SHRINE_04_BLACK_SEPULCHER         = Black Sepulcher
TXT_SHRINE_04_BASTION_OF_CHAOS        = Bastion of Chaos
TXT_SHRINE_04_TOMB_OF_THE_WATCHERS    = Tomb of the Watchers
TXT_SHRINE_04_SANCTUM_OF_THE_IMMORTAL = ???
TXT_SHRINE_ACT5                       = Shrines Act 5
TXT_SHRINE_05_GLOOMWALD_CROSSING      = Gloomwald
TXT_SHRINE_05_ANCIENT_GROVE           = Ancient Grove
TXT_SHRINE_05_UGDENBOG_KRVALL         = Ugdenbog (Kr'vall)
TXT_SHRINE_05_TOMB_OF_UGDAL           = Ugdenbog
TXT_SHRINE_05_BARROWHOLM_MINE         = Barrowholm Mine
TXT_SHRINE_05_DESOLATE_WASTES         = Desolate Wastes
TXT_SHRINE_05_MALMOUTH                = Malmouth
TXT_SHRINE_05_RANSACKED_LIGHTHOUSE    = Ransacked Lighthouse
TXT_SHRINE_05_CROWN_HILL              = Crown Hill
TXT_SHRINE_05_INFESTATION             = The Infestation
TXT_SHRINE_05_SANCTUM_OF_THE_CHOSEN   = ???
TXT_SHRINE_ACT6                       = Shrines Act 6
TXT_SHRINE_06_SHATTERED_REALMS        = Shattered Realms
TXT_SHRINE_06_TEMPLE_OSYR             = Temple of Osyr
TXT_SHRINE_06_KORVAN_OASIS            = Hidden Refuge
TXT_SHRINE_06_CAIRAN_DOCKS            = Cairan Docks
TXT_SHRINE_06_SANDBLOWN_RUINS         = Sandblown Ruins
TXT_SHRINE_06_RUINS_ABYD              = Ruins of Abyd
TXT_SHRINE_06_VALLEY_CHOSEN           = Valley of the Chosen
TXT_SHRINE_06_ELDRITCH_SUN            = Tomb of the Eldritch Sun
TXT_SHRINE_06_SUNWARD_SPIRE           = Sunward Spire
TXT_SHRINE_06_SANCTUARY_HORRAN        = Sanctuary of Horran
TXT_SHRINE_06_TOMB_HERETIC            = Tomb of the Heretic
TXT_SHRINE_06_SECRET_QUEST            = ???
TXT_SHRINE_ACT7                       = Shrines Act 7
TXT_SHRINE_07_FROSTVEIL_HIGHLANDS     = Frostveil Highlands
TXT_SHRINE_07_FREYOLL_VALLEY          = Freyoll Valley
TXT_SHRINE_07_RUINS_URAK_KUNAR        = Ruins of Urak Kunar
TXT_SHRINE_07_DREAD_WASTES            = Dread Wastes
TXT_SHRINE_07_SCARSTONE_DEPTHS        = Scarstone Depths
TXT_SHRINE_07_AURORA_PEAKS            = Aurora Peaks
TXT_SHRINE_07_DRANG_GAL               = Drang'Gal Fortress
TXT_SHRINE_07_TEMPLE_NERF             = Temple of N'erf
