# UI texts
# Language Info
LANGUAGE                 = en
COUNTRY                  = US
# Tabbed
HEADER_CONFIG            = Configuration
HEADER_MASS_IMPORT       = Im- / Export
HEADER_ITEM_TRANS        = Stash Transfer
HEADER_CHAR_TRANS        = Char Transfer
HEADER_CRAFTING          = Crafting
HEADER_CHAR_EDIT         = Char Editor
HEADER_COLLECTION        = Collection
HEADER_SEL_ITEM          = Items
HEADER_SEL_COMPONENT     = Components
HEADER_SEL_DAMAGE        = Damage Types
HEADER_CHAR_DATA         = Character Data
HEADER_SHRINE_RIFT       = Shrines & Rifts
HEADER_MASTERY_INFO      = Mastery Info
HEADER_MASTERY_1         = Mastery 1
HEADER_MASTERY_2         = Mastery 2
HEADER_ITEM_COLL         = Item Collection
HEADER_SET_COLL          = Set Collection
TXT_LOADING              = Loading...
HEADER_SRCH_ITEM_TYPE    = Item Type
HEADER_SRCH_ITEM_DAMAGE  = Damage Types
HEADER_SRCH_ITEM_ATTRIB  = Item Attributes
# Config
ERRORS                   = Errors during operation
MESSAGES                 = Messages during operation
ERROR                    = Error
INFORMATION              = Information
QUESTION                 = Question
SUCCESS                  = Success
ERR_UNEXPECTED           = Unexpected error encountered
ERR_EXCEPTION            = Exception encountered
ERR_WRONG_DIR            = Wrong directory
ERR_SPEC_DIRS            = Please specify the directories first
ERR_SETTINGS_SAVE        = Error while saving the settings
SUCC_SETTINGS_SAVE       = Settings saved
ERR_DB_IMPORT            = Error while importing the database
SUCC_DB_IMPORT           = Database imported
ERR_DB_NOT_IMPORTED      = Please import the database first
ERR_SETTINGS_SAVE        = Error while saving the settings
SUCC_SETTINGS_SAVE       = Settings saved
ERR_TEX_CONVERT          = Error during texture conversion
SUCC_TEX_CONVERT         = Textures converted
BRD_GENERAL              = General Settings
BRD_RESTRICT             = Restrictions
BRD_AFFIX_COMBI          = Affix Combinations
BTN_SAVE_SETTINGS        = Save settings
BTN_DB_IMPORT            = Import database
BTN_DB_EXPORT            = Export ARZ data
BTN_TEXTURE_CONVERT      = Convert Textures
BTN_DEVOTION_LIST        = Extract Devotions
TXT_GD_INSTALL_DIR       = Grim Dawn installation directory
TXT_GD_SAVE_DIR          = Grim Dawn save game directory
TXT_GDSTASH_DB_DIR       = GD Stash database directory
TXT_DB_EXPORT_DIR        = ARZ extraction directory
TXT_BUFFER_TYPE          = Buffering mode
TXT_BUFFER_TYPE_01       = None
TXT_BUFFER_TYPE_02       = Standard (64-bit JVM only)
TXT_BUFFER_TYPE_03       = Custom (32-bit JVM, if enough heap space)
TXT_MOD_SEL              = Selected Mod
TXT_MOD_STANDALONE       = Total Conversion Mod
TXT_LOCALIZATION         = Grim Dawn Localization file
TXT_LANG_COUNTRY         = Language
TXT_LOOK_FEEL            = Look & Feel
TXT_FONT_SIZE            = Font size
TXT_GRAPHIC_SCALE        = Graphic scale
TXT_MINIMIZE_TRAY        = Minimize to system tray
TXT_ALLOW_EDIT           = Allow item & char editing
TXT_TRANSFER_SC_HC       = Transfer items between SC and HC
TXT_TRANSFER_SOUL        = Transfer soulbound items between chars
TXT_AFFIX_VALID          = Valid combinations only
TIP_AFFIX_VALID          = Only allows prefix and suffix combinations that are possible in Grim Dawn
TXT_AFFIX_ALL_COMB       = All combinations of valid affixes
TIP_AFFIX_ALL_COMB       = Allows all combinations of valid prefixes and suffixes on an item, even if the combination itself is not valid
TXT_AFFIX_ALL_AFFIX      = No restrictions
TIP_AFFIX_ALL_AFFIX      = Allows all affixes on an item, even if they are not valid for the item, e.g. 2H affixes on a 1H weapon
TXT_COMPLETE_ALL         = Allow all completion bonuses
TIP_COMPLETE_ALL         = Allows all completion bonuses for relics
TXT_BLACKSMITH_ALL       = Allow blacksmith bonus on all items
TXT_DB_STASH_TRANS       = Transfer from DB to stash
TXT_DB_TRANS_COPY        = Copy
TXT_DB_TRANS_MOVE        = Move
PROG_LOAD_ARCS           = Loading archive files
PROG_EXP_ARCS            = Exporting .arc files
PROG_DEC_DB_ARZ          = Decompressing Grim Dawn database
PROC_IMP_DB_ARZ          = Importing Grim Dawn database
PROG_DEC_GDX1_ARZ        = Decompressing Ashes of Malmouth database
PROC_IMP_GDX1_ARZ        = Importing Ashes of Malmouth database
PROG_DEC_GDX2_ARZ        = Decompressing Forgotten Gods database
PROC_IMP_GDX2_ARZ        = Importing Forgotten Gods database
PROG_DEC_GDX3_ARZ        = Decompressing Fangs of Asterkarn database
PROC_IMP_GDX3_ARZ        = Importing Fangs of Asterkarn database
PROC_IMP_MOD             = Importing mod data
PROC_UPD_STASH           = Updating DB Stash
PROC_EXP_DB_ARZ          = Exporting database.arz
PROC_IMP_IMAGES          = Importing images
PROG_LOAD_STASH          = Loading shared stashes
PROG_CONVERT_TEX         = Converting texture files
# Craft
TXT_STASH_HARDCORE       = Hardcore (.gsh)
TXT_STASH_SOFTCORE       = Softcore (.gst)
TXT_STASH_HC_BASE        = HC Vanilla (.bsh)
TXT_STASH_SC_BASE        = SC Vanilla (.bst)
TXT_STASH_HC_AOM         = HC AoM (.csh)
TXT_STASH_SC_AOM         = SC AoM (.cst)
TXT_STASH_HC_FG          = HC FG (.dsh)
TXT_STASH_SC_FG          = SC FG (.dst)
TXT_STASH_SELECT_MOD     = {0} [{1}]
TXT_STASH_SELECT_MAIN    = {0}
ERR_SEL_ITEM_TYPE        = Please select at least one item type
ERR_SEL_DMG_CLASS        = Please select at least one damage class
ERR_SEL_DMG_TYPE         = Please select at least one damage type
ERR_SEL_DMG_COMBI        = The selected combination does not exist
ERR_STASH_SAVE           = Error while saving stash file
SUCC_STASH_SAVE          = Stash saved
BTN_SEARCH               = Search
BTN_EXPORT               = Export
BTN_FILTER               = Filter
BTN_CLEAR                = Clear
BTN_STASH_SAVE           = Save stash
BTN_RELOAD               = Reload
BTN_HELP                 = Help
# Item
TXT_NAME                 = Name
TXT_SET                  = Set
TXT_LEVEL                = Level
TXT_ITEM                 = Item
TXT_RARITY               = Rarity
TXT_PREFIX               = Prefix
TXT_SUFFIX               = Suffix
TXT_MODIFIER             = Modifier
TXT_COMPLETION           = Completion
TXT_SEED                 = Seed
TXT_CHAR_NAME            = Character Name
TXT_COUNT                = Count
TXT_NUM_ITEM             = # Item
TXT_NUM_ITEM_CLASS       = # Type
TXT_NUM_PREFIX           = # Prefix
TXT_LEVEL_PREFIX         = Level Prefix
TXT_NUM_SUFFIX           = # Suffix
TXT_LEVEL_SUFFIX         = Level Suffix
TIP_NUM_ITEM             = Number of identical items with same affixes stored in the DB
TIP_NUM_ITEM_CLASS       = Number of items of the same type with same affixes stored in DB
TIP_NUM_PREFIX           = Number of identical items with same prefix stored in the DB
TIP_LEVEL_PREFIX         = Level of the item prefix
TIP_NUM_SUFFIX           = Number of identical items with same suffix stored in the DB
TIP_LEVEL_SUFFIX         = Level of the item suffix
# Character
TXT_CHAR_SEX_MALE        = Male
TXT_CHAR_SEX_FEMALE      = Female
TXT_DIFF_NORMAL          = Normal
TXT_DIFF_ELITE           = Elite
TXT_DIFF_ULTIMATE        = Ultimate
TXT_DIFF_ASPIRANT        = Aspirant
TXT_DIFF_CHALLENGER      = Challenger
TXT_DIFF_GLADIATOR       = Gladiator
ERR_CHAR_SAVE            = Error while saving character
SUCC_CHAR_SAVE           = Character saved
BTN_CHAR_SAVE            = Save char
BTN_ITEM_DEL_CHAR        = Delete item from char
TXT_CHAR_MASTERY_POINTS  = {0} Points
TXT_CHAR_HARDCORE_SHORT  = HC
TXT_CHAR_SOFTCORE_SHORT  = SC
TXT_CHAR_AOM_SHORT       = AoM
TXT_CHAR_FG_SHORT        = FG
TXT_CHAR_FOA_SHORT       = FoA
TXT_CHAR_GD_SHORT        = GD
TXT_CHAR_SELECT          = {0} [{1}, {2}, {3} {4}, {5,number,integer}]
TXT_CHAR_STASH           = Char Stash
TXT_CHAR_INVENTORY       = Inventory
TXT_CHAR_BAGS            = Bags
TXT_CHAR_DATA            = Character Data
TXT_DEVOTION_SKILLS      = Devotions Skills
TXT_COL_DEVOTION         = Devotion
TXT_COL_LEVEL            = Level
TXT_CHAR_RIFTS           = Rifts
TXT_CHAR_SHRINES         = Shrines
ERR_CHAR_EXISTS          = The character already exists, select it instead.
# Item Import Table
TXT_IMPORT               = Import
TXT_SELECT               = Selected
TXT_VALID                = Valid
TXT_PICTURE              = Picture
TXT_ITEM_NAME            = Item Name
TXT_COMPONENT_COUNT      = Count
TXT_COMPONENT            = Component
TXT_COMPLETION_BONUS     = Completion Bonus
TXT_ENCHANTMENT          = Augment
BTN_SEL_ALL              = Select all
BTN_SEL_VALID            = Select valid only
BTN_UNSEL_ALL            = Unselect all
# Log Table
TXT_TYPE                 = Type
TXT_MESSAGE              = Message
BTN_OK                   = Ok
# Mass Import
ERR_FILE_NOT_EXIST       = File does not exist
ERR_ITEM_NO_SEL          = No items selected
ERR_IMPORT               = Errors during import
SUCC_IMPORT              = Import successful
ERR_EXPORT               = Error while exporting the items
SUCC_EXPORT              = Items have been exported
ERR_STORE                = Errors while storing the items
SUCC_STORE               = Items stored
TXT_GD_STASH             = GD Stash
TXT_ITEM_ASSISTANT       = Item Assistant
BRD_DIRECTORY            = Directory
BRD_IMPORT_ITEMS         = Import items
BRD_EXPORT_DB            = Export DB
BTN_SET_IMPORT_DIR       = Set Import directory
BTN_LOAD_TRANSFER        = Load items from dir
BTN_LOAD_GDS_FILE        = Load GD Stash file
BTN_LOAD_IAS_FILE        = Load Item Assistant file
BTN_IMPORT_ITEMS         = Import items
BTN_EXPORT_GDS_FILE      = Export DB stash
BRD_TRANSMUTES           = Illusions
BTN_TRANSMUTE_ADD        = Add collected illusions
BTN_TRANSMUTE_FULL       = Add all illusions
ERR_TRANSMUTE_ADD        = Error while adding collected illusions
SUCC_TRANSMUTE_ADD       = Collected illusions added
ERR_TRANSMUTE_FULL       = Error while adding all illusions
SUCC_TRANSMUTE_FULL      = All illusions added
BRD_BLUEPRINTS           = Blueprints
BTN_BLUEPRINT_FULL       = Add all blueprints
ERR_BLUEPRINT_FULL       = Error while adding all blueprints
SUCC_BLUEPRINT_FULL      = All blueprints added
BRD_ITEMS_CLIPBOARD      = Copy items to clipboard
BTN_UNQIUES_CLIPBOARD    = Unique items to clipboard
TXT_UNIQUES_TO_CLIPBOARD = Unqiue items have been copied to the clipboard
BTN_LEGEND_CLIPBOARD     = Legendary items to clipboard
TXT_LEGEND_TO_CLIPBOARD  = Legendary items have been copied to the clipboard
# Main
TXT_CONFIG_IMPORT        = Please configure the program and import the database
TXT_CONFIGURE_PROG       = Please configure the program
TXT_IMPORT_DB            = Please import the database
ERR_STASH_LOAD           = Error loading stashes
SUCC_STASH_LOAD          = Stashes loaded
ERR_INIT_DB              = Could not initialize the database
TXT_SAVE_CHANGES_STASH   = Stashes have changed. Save changes ?
TXT_SAVE_CHANGES_CHAR    = Characters have changed. Save changes ?
TXT_SAVE_CHANGES_ALL     = Characters and stashes have changed. Save changes ?
TXT_RELOAD_STASH         = Stash changes have not been saved yet. Reload anyway ?
BTN_QUIT                 = Quit
MENU_EXIT                = Exit
MENU_SHOW                = Show
# Stash
BTN_SAVE                 = Save
BTN_YES                  = Yes
BTN_NO                   = No
# Transfer
ERR_ITEM_STORED          = Error while storing item
SUCC_ITEM_STORED         = Item stored
ERR_ITEM_DELETED         = Error while deleting item
SUCC_ITEM_DELETED        = Item deleted
BTN_ITEM_DEL_DB          = Delete item from DB
BTN_ITEM_COPY_DB         = Copy item to DB
BTN_ITEM_MOVE_DB         = Move item to DB
BTN_ITEM_DEL_STASH       = Delete item from stash
BTN_PAGE_COPY_DB         = Copy entire page to DB
BTN_PAGE_MOVE_DB         = Move entire page to DB
BTN_PAGE_DEL             = Delete entire page
TXT_MOD                  = Mod
ERR_STASH_EXISTS         = The stash already exists, select it instead.
INFO_GD_RUNNING          = Grim Dawn is running
INFO_GD_CLOUD_SAVE       = You cannot save cloud-saves while Grim Dawn is running.
INFO_GD_CLOSE            = Please close Grim Dawn first.
# Collect
TXT_HARDCORE             = Hardcore
TXT_SOFTCORE             = Softcore
TXT_COLL_OVERVIEW        = Collection Overview
TXT_ITEM_COUNT           = {0,number,integer} / {1,number,integer}
TXT_ITEM_PERCENT         = {0,number,#.#} %
BTN_FILTER_ALL           = All items
BTN_FILTER_FOUND         = Found items
BTN_FILTER_MISS          = Missing items
# Search
TXT_NONE                 = None
TXT_ITEM_ALL             = All Items
TXT_WEAPON_ALL           = All Weapons
TXT_ARMOR_JEWEL_ALL      = All Armor and Accessories
TXT_ARMOR_ALL            = All Armor
TXT_JEWEL_ALL            = All Accessories
TXT_WEAPON_MELEE         = Melee Weapons
TXT_WEAPON_MELEE_1H      = 1H Melee Weapons
TXT_WEAPON_MELEE_2H      = 2H Melee Weapons
TXT_WEAPON_CASTER        = Caster Weapons
TXT_WEAPON_RANGED        = Ranged Weapons
TXT_SKILL_BONUS          = Skill Bonus
TXT_SKILL_MODIFIER       = Skill Modifier
TXT_ITEM_SKILL           = Item Skill
TXT_DAMAGE_CONVERSION    = Damage Conversion
TXT_DMG_CONV_FROM        = Convert from
TXT_DMG_CONV_TO          = Convert to
TXT_ITEMSET_ALL          = All sets
TXT_SKILL_ALL            = All skills
TXT_ALL_SKILLS_MASTERY   = Any skill of {0}
TXT_RBSEL_AND            = AND
TXT_RBSEL_AND_TIP        = Selects items that meet all criteria
TXT_RBSEL_OR             = OR
TXT_RBSEL_OR_TIP         = Selects items that meet at least one criteria
# Button Mnemonics, have to be A to Z
MNC_SEARCH               = S
MNC_SEARCH_SECOND        = E
MNC_FILTER               = F
MNC_CLEAR                = C
MNC_STASH_SAVE           = S
MNC_RELOAD               = R
MNC_HELP                 = H
MNC_ITEM_DEL_DB          = D
MNC_ITEM_COPY_DB         = C
MNC_ITEM_MOVE_DB         = M
MNC_ITEM_DEL_STASH       = D
MNC_ITEM_DEL_CHAR        = D
MNC_FILTER_ALL           = A
MNC_FILTER_FOUND         = F
MNC_FILTER_MISS          = M
MNC_CHAR_SAVE            = S
# Mods
TXT_MOD_CAT              = Cat
TXT_MOD_D2               = D2
TXT_MOD_D3               = D3
TXT_MOD_GQ               = TQ
TXT_MOD_NCFF             = NCFF
TXT_MOD_ZEN              = Zenith
