export declare enum BonusType {
    ENERGY_REGENERATION = "EnergyRegeneration",
    HYDRATION_REGENERATION = "HydrationRegeneration",
    HEALTH_REGENERATION = "HealthRegeneration",
    EXPERIENCE_RATE = "ExperienceRate",
    QUEST_MONEY_REWARD = "QuestMoneyReward",
    SCAV_COOLDOWN_TIMER = "ScavCooldownTimer",
    UNLOCK_ITEM_CRAFT = "UnlockItemCraft",
    UNLOCK_ITEM_PASSIVE_CREATION = "UnlockItemPassiveCreation",
    UNLOCK_RANDOM_ITEM_CREATION = "UnlockRandomItemCreation",
    SKILL_LEVELING_BOOST = "SkillLevelingBoost",
    DEBUFF_END_DELAY = "DebuffEndDelay",
    RAGFAIR_COMMISSION = "RagfairCommission",
    INSURANCE_RETURN_TIME = "InsuranceReturnTime",
    UNLOCK_WEAPON_MODIFICATION = "UnlockWeaponModification",
    UNLOCK_SCAV_PLAY = "UnlockScavPlay",
    UNLOCK_ADD_OFFER = "UnlockAddOffer",
    UNLOCK_ITEM_CHARGE = "UnlockItemCharge",
    RECEIVE_ITEM_BONUS = "ReceiveItemBonus",
    UNLOCK_UNIQUE_ID = "UnlockUniqueId",
    INCREASE_CANISTER_SLOTS = "IncreaseCanisterSlots",
    ADDITIONAL_SLOTS = "AdditionalSlots",
    FUEL_CONSUMPTION = "FuelConsumption",
    REPAIR_WEAPON_BONUS = "RepairWeaponBonus",
    REPAIR_ARMOR_BONUS = "RepairArmorBonus",
    UNLOCK_WEAPON_REPAIR = "UnlockWeaponRepair",
    UNLOCK_ARMOR_REPAIR = "UnlockArmorRepair",
    STASH_SIZE = "StashSize",
    MAXIMUM_ENERGY_RESERVE = "MaximumEnergyReserve",
    TEXT_BONUS = "TextBonus",
    SKILL_GROUP_LEVELING_BOOST = "SkillGroupLevelingBoost",
    STASH_ROWS = "StashRows"
}
